Announcement

The oral re-exam will take place on the 6th of October, via Zoom.

Overview

This advanced lecture discusses the mathematical concepts and algorithms that are used to simulate the propagation of light in a virtual scene. The topics include Monte Carlo sampling, various Global Illumination algorithms (from the basic Path Tracing algorithm to more advanced algorithms like Vertex Connection and Merging), and HDR imaging. In the practical exercises, the students implement some of the algorithms discussed in the lecture in a lightweight rendering framework.

Instructors

Teaching Assistants

Tutors

Pre-requisites

  • Programming experience with C++

Exams

Mailing list

  1. Register for this course’s mailing list here.
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Lectures and assignments

Date Lecture - Instructor Slides Videos Assignments
04.05.2020 Introduction
All

Zoom 999-7461-5434

pdf  link 
07.05.2020 Rendering equation
Karol Myszkowski

Zoom 980-4978-8839

pdf  link  pdf 
11.05.2020 Radiosity
Karol Myszkowski

Zoom 980-4978-8839

pdf  link 
14.05.2020 HDR and tone mapping
Karol Myszkowski

Zoom 980-4978-8839

pdf  link  pdf 
18.05.2020 Perception
Karol Myszkowski

Zoom 980-4978-8839

pdf  link 
21.05.2020 Modern display technology
Karol Myszkowski

Zoom 980-4978-8839

pdf  link 
25.05.2020 Probability theory + MC
Gurprit Singh

Zoom 999-7461-5434

pdf  link 
28.05.2020 BRDFs and path tracing
Gurprit Singh

Zoom 999-7461-5434

pdf  link  pdf 
01.06.2020 Bidirectional path tracing
Philipp Slusallek

Zoom 999-7461-5434

pdf  link 
04.06.2020 Density estimation
Karol Myszkowski

Zoom 980-4978-8839

pdf  link  pdf  zip 
08.06.2020 Advanced Photon Mapping
Karol Myszkowski

Zoom 980-4978-8839

pdf  link 
11.06.2020 Volume rendering
Gurprit Singh

Zoom 999-7461-5434

pdf  link  pdf 
15.06.2020 Virtual point lights
Gurprit Singh

Zoom 999-7461-5434

pdf  link 
18.06.2020 Path guiding
Philipp Slusallek

Zoom 999-7461-5434

pdf  link 
22.06.2020
cancelled
25.06.2020 Markov chain Monte Carlo
Philipp Slusallek

Zoom 999-7461-5434

pdf  link  pdf  zip 
29.06.2020 High-Performance Realistic Rendering
Philipp Slusallek

Zoom 999-7461-5434

pdf  link 
02.07.2020 Digital Reality: Realistic Rendering for Training and Validating AI with Synthetic Data
Philipp Slusallek

Zoom 999-7461-5434

pdf  link 
06.07.2020 Advanced sampling I
Gurprit Singh

Zoom 999-7461-5434

pdf  link 
09.07.2020 Advanced sampling II
Gurprit Singh

Zoom 999-7461-5434

pdf  link 
13.07.2020 Reconstruction I
Gurprit Singh

Zoom 999-7461-5434

pdf  link 
16.07.2020 Reconstruction II
Gurprit Singh

Zoom 999-7461-5434

pdf  link 

General Regulations

  • Type: Special Lecture, Practical computer science
  • ECTS: 9 credit points
  • Practical assignments
    • Longer term projects
    • Not a rendering competition as in CG1
  • Assignments can be submitted by groups of up to 2 students.

Literature

The lecture is not bound to a specific book. The following list contains the most important books about image synthesis:

  • Pharr, Jakob, Humphreys, Physically Based Rendering : From Theory to Implementation, Morgan Kaufmann
  • Shirley et al., Realistic Ray Tracing, 2. Ed., AK. Peters, 2003
  • Jensen, Realistic Image Synthesis Using Photon Mapping, AK. Peters, 2001
  • Dutre, at al., Advanced Global Illumition, AK. Peters, 2003
  • Glassner, Principles of Digital Image Synthesis, 2 volumes, Morgan Kaufman, 1995
  • Cohen, Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993
  • Apodaca, Gritz, Advanced Renderman: Creating CGI for the Motion Pictures, Morgan Kaufmann, 1999
  • Ebert, Musgrave, et al., Texturing and Modeling, 3. Ed., Morgan Kaufmann, 2003
  • Reinhard, Ward, Pattanaik, Debevec, Heidrich, Myszkowski, High Dynamic Range Imaging, Morgan Kaufmann Publishers, 2nd edition, 2010.
  • Myszkowski, Mantiuk, Krawczyk. High Dynamic Range Video. Synthesis Digital Library of Engineering and Computer Science. Morgan & Claypool Publishers, San Rafael, USA, 2008.

Here is a list of other reference materials you can use, grouped by topic: