Prof. Dr.-Ing. Philipp Slusallek

Philipp Slusallek

Saarland University
Computer Graphics Lab &
Intel Visual Computing Institute
Saarland Informatics Campus, E 1_1
66123 Saarbrücken
Germany
Phone: +49 681 302 3830 (office)
Phone: +49 681 302 3830 (secretary)
Fax: +49 681 302 3843
Email: slusallek@cg.uni-saarland.de
German Research Center
for Artificial Intelligence (DFKI)

Agents and Simulated Reality
Saarland Informatics Campus, D 3 2
66123 Saarbrücken
Germany
Phone: +49 681 85775 5377 (office)
Phone: +49 681 85775 5276 (secretary)
Fax: +49 691 85775 2235
Email: slusallek@dfki.de

Saarland Informatics Campus on Google Scholar

ORCID: orcid.org/0000-0002-2189-2429

Current Positions

Previous Positions

Research Interests

  • Realtime Realistic Image Synthesis and Lighting Simulations
  • Future 3D-Internet and Server-Based Rendering
  • Simulated Reality and Online Worlds
  • Combining Computer Graphics and Artificial Intelligence
  • Digital Media Applications and Middleware
  • High-Performance Parallel and Distributed Computing
  • Programming Models and Languages

Ongoing Projects

Here you find a list of our current and previous projects at Saarland University. We are doing many more projects through our applied research department “Agents and Simulated Reality” at DFKI.

PhD Thesis

I did my PhD thesis “Vision: An Architecture for Physically-Based Rendering” (color plates) in 1995 at the University of Erlangen. It earned the Dissertation Award of the Technical Faculty.

Publications

2017

M. Weier, M. Stengel, T. Roth, P. Didyk, E. Eisemann, M. Eisemann, S. Grogorick, A. Hinkenjann, E. Krujiff, M. Magnor, K. Myszkowski, and P. Slusallek
Perception-driven Accelerated Rendering
Computer Graphics Forum, 36(2): 611-643

A. Kruglova, M. Roland, S. Diebels, T. Dahmen, P. Slusallek, and F. Mücklich
Modelling and characterization of ductile fracture surface in Al-Si alloys by means of Voronoi tessellation
Materials Characterization, 131: 1-11

A. Pérard-Gayot, J. Kalojanov, and P. Slusallek
GPU Ray-tracing using Irregular Grids
Computer Graphics Forum, 36(2): 477-486

A. Pérard-Gayot, M. Weier, R. Membarth, P. Slusallek, R. Leißa, and S. Hack
RaTrace: Simple and Efficient Abstractions for BVH Ray Traversal Algorithms
Proceedings of 16th ACM SIGPLAN International Conference on Generative Programming: Concepts & Experiences (GPCE), pp. 157-168, Vancouver, BC, Canada, October 23-24, 2017

P. Trampert, J. Vogelgesang, C. Schorr, M. Maisl, S. Bogachev, N. Marniok, A. Louis, T. Dahmen, and P. Slusallek
Spherically symmetric volume elements as basis functions for image reconstructions in computed laminography.
Journal of X-Ray Science and Technology, 25(4): 533-546

2016

J. Kalojanov, M. Wand, and P. Slusallek
Building Construction Sets by Tiling Grammar Simplification
Computer Graphics Forum, 35(2): 13-25

P. Trampert, D. Chen, S. Bogachev, T. Dahmen, and P. Slusallek
Dictionary-based Filling of the Missing Wedge in Electron Tomography
Microscopy and Microanalysis, 22(3): 554-555

T. Dahmen, M. Engstler, C. Pauly, P. Trampert, N. de Jonge, F. Mücklich, and P. Slusallek
Feature Adaptive Sampling for Scanning Electron Microscopy
Scientific Reports, 6

T. Dahmen, H. Kohr, A. Lupini, J. Beaudoin, C. Kübel, P. Trampert, P. Slusallek, and N. de Jonge
Combined Tilt- and Focal-Series Tomography for HAADF-STEM
Microscopy Today, 24(3): 26-30

T. Dahmen, P. Trampert, N. de Jonge, and P. Slusallek
Advanced recording schemes for electron tomography
MRS Bulletin, 41(7): 537-541

T. Roth, M. Weier, A. Hinkenjann, Y. Li, and P. Slusallek
An Analysis of Eye-Tracking Data in Foveated Ray Tracing
IEEE Second Workshop on Eye Tracking and Visualization (ETVIS), pp. 69-73

S. Lemme, J. Sutter, C. Schlinkmann, and P. Slusallek
The Basic Building Blocks of Declarative 3D on the Web
Proceedings of the 21st International Conference on Web3D Technology (Web3D '16), pp. 17-25, Anaheim, CA, USA, July 22-24, 2016

M. Weier, T. Roth, E. Krujiff, A. Hinkenjann, A. Pérard-Gayot, P. Slusallek, and Y. Li
Foveated Real-Time Ray Tracing for Head-Mounted Displays
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications (PG '16), pp. 289-298, Okinawa, Japan, October 11-14, 2016

B. Turonova, L. Marsalek, and P. Slusallek
On geometric artifacts in cryo electron tomography
Ultramicroscopy, 163: 48-61

2015

B. Turonova, L. Marsalek, T. Davidovic, and P. Slusallek
Progressive Stochastic Reconstruction Technique (PSRT) for Cryo Electron Tomography
Journal of Structural Biology, 189(3): 195-206

R. Leißa, K. Boesche, S. Hack, R. Membarth, and P. Slusallek
Shallow Embedding of DSLs via Online Partial Evaluation
Proceedings of the 14th International Conference on Generative Programming: Concepts & Experiences (GPCE), pp. 11-20, Pittsburgh, PA, USA, October 26-27

B. Turonova, L. Marsalek, T. Davidovic, and P. Slusallek
On a novel approach to 3D reconstruction in Cryo Electron Tomography: Progressive Stochastic Reconstruction Technique (PSRT)
14. French Microscopy Congress, Nice, France, 30.6. - 3.7.2015, Nice, France, 30.6. - 3.7.2015

B. Turonova, L. Marsalek, T. Davidovic, and P. Slusallek
PSRT: Progressive Stochastic Reconstruction Technique for Cryo Electron Tomography
Proceedings of Microscopy & Microanalysis 2015, Portland, Oregon, 2. - 6. August 2015

B. Turonova, L. Marsalek, T. Davidovic, and P. Slusallek
Progressive stochastic reconstruction technique (PSRT): a Monte Carlo approach to 3D reconstruction in cryo electron tomography

K. Sons, F. Klein, J. Sutter, and P. Slusallek
The XML3D Architecture

T. Dahmen, L. Marsalek, N. Marniok, B. Turoňová, S. Bogachev, P. Trampert, S. Nickels, and P. Slusallek
Ettention: building blocks for iterative reconstruction algorithms
Proceedings of Microscopy & Microanalysis 2015, Portland, 2.-7. August 2015

P. Trampert, S. Bogachev, N. Marniok, T. Dahmen, and P. Slusallek
Marker Detection in Electron Tomography: A Comparative Study
Microscopy and Microanalysis, 21(6): 1591-1601

G. Tamm, and P. Slusallek
Plugin free remote visualization in the browser
(Proc. SPIE), USA, Hilton San Francisco, Union Square, 2015

J. Sutter, K. Sons, and P. Slusallek
A CSS Integration Model for Declarative 3D
Proceedings of the 20th International Conference on 3D Web Technology (Web3D '15), pp. 209-217

T. Dahmen, H. Kohr, N. de Jonge, and P. Slusallek
Matched Backprojection Operator for Combined Scanning Transmission Electron Microscopy Tilt- and Focal Series
Microscopy & Microanalysis

T. Dahmen, H. Kohr, N. de Jonge, and P. Slusallek
Reconstruction Strategies for Combined Tilt- and Focal Series Scanning Transmission Electron Microscopy
Proceedings of Microscopy & Microanalysis 2015, Portland, 2.-7. August 2015

T. Dahmen, L. Marsalek, N. Marniok, B. Turoňová, S. Bogachev, P. Trampert, S. Nickels, and P. Slusallek
The Ettention software package
Ultramicroscopy

T. Dahmen, M. Roland, T. Tjardes, P. Slusallek, and S. Diebels
An automated workflow for the biomechanical simulation of a tibia with implant using computed tomography and the finite element method
Computers and Mathematics with Applications

2014

M. Köster, R. Leißa, S. Hack, R. Membarth, and P. Slusallek
Platform-Specific Optimization and Mapping of Stencil Codes through Refinement
Proceedings of the First International Workshop on High-Performance Stencil Computations (HiStencils), pp. 1-6

M. Köster, R. Leißa, S. Hack, R. Membarth, and P. Slusallek
Code Refinement of Stencil Codes
Parallel Processing Letters (PPL), 24(3): 1-16

T. Dahmen, P. Slusallek, and N. de Jonge
TFS: Combined Tilt- and Focal Series for Scanning Transmission Electron Microscopy.
Proceedings of Microscopy & Microanalysis 2014, Hartford, CA, September, 2014

J. Sutter, K. Sons, and P. Slusallek
Blast: A Binary Large Structured Transmission Format for the Web
Proceedings of the Nineteenth International ACM Conference on 3D Web Technologies (Web3D '14), pp. 45-52

P. Danilewski, M. Köster, R. Leißa, R. Membarth, and P. Slusallek
Specialization through Dynamic Staging
Proceedings of the 13th International Conference on Generative Programming: Concepts & Experiences (GPCE), pp. 103-112, Västerås, Sweden, September 15-16

K. Sons, F. Klein, J. Sutter, and P. Slusallek
shade.js: Adaptive Material Descriptions
Computer Graphics Forum, 33(7): 51-60

T. Davidovic, J. Krivanek, M. Hasan, and P. Slusallek
Progressive Light Transport Simulation on the GPU: Survey and Improvements
CM Trans. Graph, 33(3): 29:1-29:19

T. Dahmen, J. Baudoin, A. Lupini, C. Kübel, P. Slusallek, and N. de Jonge
Combined Scanning Transmission Electron Microscopy Tilt- and Focal Series
Microscopy and Microanalysis

T. Dahmen, J. P. Baudoin, A. Lupini, C. Kuebel, P. Slusallek, and N. de Jonge
Combined tilt- and focal series scanning transmission electron microscopy: TFS 3D STEM
Proceedings of 18th International Microscopy Congress, Prague, September, 2014

M. Maisl, L. Marsalek, C. Schorr, J. Horacek, and P. Slusallek
GPU-accelerated computed laminography with application to non-destructive testing
11th European Conference on Non-Destructive Testing (ECNDT 2014)

R. Membarth, P. Slusallek, M. Köster, R. Leißa, and S. Hack
Target-Specific Refinement of Multigrid Codes
Proceedings of the 4th International Workshop on Domain-Specific Languages and High-Level Frameworks for High Performance Computing (WOLFHPC), pp. 52-57, New Orleans, LA, USA, November 17

M. Roland, T. Dahmen, T. Tjardes, R. Otchwemah, P. Slusallek, and S. Diebels
Optimized patient-specific implants
Proceedings of 11th World Congress on Computational Mechanics , Barcelona, Spain, 20.-25.Juni

I. Zinnikus, S. Byelozyorov, X. Cao, M. Klusch, C. Krauss, A. Nonnengart, T. Spieldenner, S. Warwas, and P. Slusallek
A Collaborative Virtual Workspace for Factory Configuration and Evaluation
Collaborative Computing

F. Klein, T. Spieldenner, K. Sons, and P. Slusallek
Configurable Instances of 3D Models for Declarative 3D in the Web
Proceedings of the Nineteenth International ACM Conference on 3D Web Technologies, pp. 71-79

2013

K. Sons, G. Demme, W. Herget, and P. Slusallek
Fortress City Saarlouis: Development of an interactive 3D City Model using Web Technologies
Proceedings of the CAA 2013 Conference Across Space and Time

K. Sons, and P. Slusallek
Towards a 3D transmission format for the Web

J. Jankowski, S. Ressler, K. Sons, Y. Jung, J. Behr, and P. Slusallek
Declarative Integration of Interactive 3D Graphics into the World-Wide Web: Principles, Current Approaches, and Research Agenda
Proceedings of the 18th International Conference on 3D Web Technology (Web3D '13), pp. 39-45

F. Klein, D. Rubinstein, K. Sons, F. Einabadi, S. Herhut, and P. Slusallek
Declarative AR and Image Processing on the Web with Xflow
Proceedings of the 18th International Conference on Web 3D Technology (Web3D '13), pp. 157-165

S. Byelozyorov, D. Rubinstein, V. Pegoraro, and P. Slusallek
An Open Modular Middleware for Interoperable Virtual Environments
Proceedings of the 12th IEEE International Conference on Cyberworlds

F. Klein, K. Sons, D. Rubinstein, and P. Slusallek
XML3D and Xflow: Combining Declarative 3D for the Web with Generic Data Flows
Computer Graphics and Applications, IEEE, 33(5): 38-47

M. Maletta, L. Marsalek, B. Turonova, P. Slusallek, and P. J. Peters
Electron cryo-tomography for observation of macromolecular changes induced by test compound within a cell

J. Doboš, K. Sons, D. Rubinstein, P. Slusallek, and A. Steed
XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
Proceedings of the 18th International Conference on 3D Web Technology (Web3D '13), pp. 47-55

S. Popov, I. Georgiev, P. Slusallek, and C. Dachsbacher
Adaptive Quantization Visibility Caching
Computer Graphics Forum, 32(2)

S. Roland, D. Cornelia, P. Slusallek, and G. Mashuda
Grand Challenges: Material Models in Automotive
Workshop on Material Appearance Modeling (2013), Eds. H. Rushmeier and R. Klein

B. Turonova, L. Marsalek, T. Davidovic, and P. Slusallek
Progressive stochastic reconstruction technique for cryo electron tomography
SIGGRAPH Asia 2013 Posters (SA '13), pp. 11:1

K. Sons, C. Schlinkmann, F. Klein, D. Rubinstein, and P. Slusallek
xml3d.js: Architecture of a Polyfill Implementation of XML3D
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2013 6th Workshop on (SEARIS), pp. 17-24

2012

I. Georgiev, J. Krivanek, S. Popov, and P. Slusallek
Importance Caching for Complex Illumination
Computer Graphics Forum, 31(2)

J. Kalojanov, M. Bokeloh, M. Wand, L. Guibas, H. Seidel, and P. Slusallek
Microtiles: Extracting Building Blocks from Correspondences
Computer Graphics Forum, 31(5): 1597-1606

A. Löffler, L. Pica, H. Hoffmann, and P. Slusallek
Networked Displays for VR Applications: Display as a Service (DaaS)
Virtual Environments 2012: Proceedings of Joint Virtual Reality Conference of ICAT, EuroVR, and EGVE (JVRC)

A. Löffler, L. Pica, H. Hoffmann, and P. Slusallek
Multi-Display-Wände als skalierbare, immersive Stereo-Anzeigesysteme
9. Fachtagung "Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme" (15. Fraunhofer IFF-Wissenschaftstage)

F. Klein, K. Sons, D. Rubinstein, S. Byelozyorov, S. John, and P. Slusallek
Xflow - Declarative Data Processing for the Web
Proceedings of the 17th International Conference on Web 3D Technology, pp. 37-45

S. Byelozyorov, R. Jochem, V. Pegoraro, and P. Slusallek
From real cities to virtual worlds using an open modular architecture
The Visual Computer

J. Miroll, A. Löffler, J. Metzger, P. Slusallek, and T. Herfet
Reverse Genlock for Synchronous Tiled Display Walls with Smart Internet Displays
Proceedings of the 2nd IEEE International Conference on Consumer Electronics (ICCE-Berlin)

T. Davidovic, I. Georgiev, and P. Slusallek
Progressive Lightcuts for GPU
ACM SIGGRAPH 2012 Talks

I. Georgiev, J. Krivanek, T. Davidovic, and P. Slusallek
Light Transport Simulation with Vertex Connection and Merging
ACM Trans. Graph., 31: XXX:1-XXX:10

T. Davidovic, T. Engelhardt, I. Georgiev, P. Slusallek, and C. Dachsbacher
3D Rasterization: A Bridge between Rasterization and Ray Casting
Proceedings of the 2012 Graphics Interace Conference

2011

S. Byelozyorov, V. Pegoraro, and P. Slusallek
An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web
Proceedings of the 10th IEEE International Conference on Cyberworlds, pp. 46-53

I. Georgiev, J. Krivanek, and P. Slusallek
Bidirectional Light Transport with Vertex Merging
SIGGRAPH Asia (technical sketches), pp. 27:1-27:2

M. Hapala, T. Davidovic, I. Wald, V. Havran, and P. Slusallek
Efficient Stack-less BVH Traversal for Ray Tracing
Proceedings 27th Spring Conference on Computer Graphics (SCCG) 2011, pp. 29-34

J. Kalojanov, M. Billeter, and P. Slusallek
Two-Level Grids for Ray Tracing on GPUs
Computer Graphics Forum

K. Sons, and P. Slusallek
XML3D Physics: Declarative Physics Simulation for the Web
Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2011), pp. 55-63

T. Davidovic, L. Marsalek, and P. Slusallek
Performance Considerations When Using a Dedicated Ray Traversal Engine
19th International Conference on Computer Graphics, Visualization and Computer Vision 2011 (WSCG 2011) Pilsen, pp. 65-72

V. Pegoraro, and P. Slusallek
On the Evaluation of the Complex-Valued Exponential Integral
Journal of Graphics, GPU, and Game Tools, 15(3): 183-198

V. Pegoraro, M. Schott, and P. Slusallek
A Mathematical Framework for Efficient Closed-Form Single Scattering
Proceedings of the 37th Graphics Interface Conference, pp. 151-158

M. Weier, A. Hinkenjann, G. Demme, and P. Slusallek
SILVA: System to Instantiate Large Vegetated Areas
Virtuelle und Erweiterte Realität, 8. Workshop der GI-Fachgruppe VR/AR, pp. 97-108

A. Löffler, L. Marsalek, H. Hoffmann, and P. Slusallek
Realistic Lighting Simulation for Interactive VR Applications
Virtual Environments 2011: Proceedings of Joint Virtual Reality Conference of euroVR and EGVE (JVRC), pp. 1-8

2010

L. Marsalek, I. Georgiev, A. K. Dehof, H. Lenhof, P. Slusallek, and A. Hildebrandt
Real-Time Ray Tracing of Complex Molecular Scenes
14th International Conference on Information Visualisation (IV), pp. 239-245

R. Karrenberg, D. Rubinstein, P. Slusallek, and S. Hack
AnySL: Efficient and Portable Shading for Ray Tracing
Proceedings of the Conference on High Performance Graphics

L. Marsalek, A. K. Dehof, I. Georgiev, D. Stöckel, S. Nickels, H. Lenhof, P. Slusallek, and A. Hildebrandt
Real-Time Ray Tracing and Volume Rendering in Molecular Visualization

T. Davidovic, J. Krivanek, M. Hasan, P. Slusallek, and K. Bala
Combining global and local virtual lights for detailed glossy illumination
ACM Trans. Graph., 29: 143:1-143:8

I. Georgiev, and P. Slusallek
Simple and Robust Iterative Importance Sampling of Virtual Point Lights
Proceedings of Eurographics 2010

P. Danilewski, S. Popov, and P. Slusallek
Binned SAH Kd-Tree Construction on a GPU

K. Sons, F. Klein, D. Rubinstein, S. Byelozyorov, and P. Slusallek
XML3D – Interactive 3D Graphics for the Web
Proceedings of the 15th International Conference on 3D Web Technology, pp. 175-184

M. Phillips, A. K. Dehof, I. Georgiev, S. Nickels, L. Marsalek, H. Lenhof, A. Hildebrandt, and P. Slusallek
Measuring Properties of Molecular Surfaces Using Ray Casting
Proceedings of 9th International Workshop on High Performance Computational Biology, pp. 1-7

S. Nesbigall, S. Warwas, P. Kapahnke, R. Schubotz, M. Klusch, K. Fischer, and P. Slusallek
Intelligent agents for semantic simulated realities - The ISReal platform

M. Repplinger, A. Löffler, B. Schug, and P. Slusallek
SORA: a Service-Oriented Rendering Architecture
3rd Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS@VR2010), pp. 25-30

2009

T. Davidovic, L. Marsalek, N. Maeding, M. Kaltenbach, P. Roth, and P. Slusallek
Ray Tracing Element for Cell/B.E.

H. Hoffmann, D. Rubinstein, A. Löffler, and P. Slusallek
Integration von Real-Time Raytracing in interaktive Virtual-Reality-Systeme
Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme (12. Fraunhofer IFF Wissenschaftstage), pp. 343-352

J. Horacek, L. Marsalek, M. Horak, J. Pelikan, and P. Slusallek
Segmentation of Femoral Head from CT after Femoral Neck Fracture
IAPR Conference on Machine Vision Applications (MVA), pp. 243-248

C. Dachsbacher, P. Slusallek, T. Davidovic, T. Engelhart, M. Philipps, and I. Georgiev
3D Rasterization -- Unifying Rasterization and Ray Casting

D. Rubinstein, I. Georgiev, B. Schug, and P. Slusallek
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09), pp. 43-50

A. Löffler, M. Repplinger, and P. Slusallek
Verteiltes Rendering: Flexible Spezifikation und Konfiguration mittels Multimedia-Middleware
8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung, pp. 79-94

A. K. Dehof, L. Marsalek, I. Georgiev, D. Stöckel, S. Nickels, H. Lenhof, P. Slusallek, and A. Hildebrandt
Interactive Real-Time Ray Tracing in Molecular Visualization

H. Hoffmann, D. Rubinstein, A. Löffler, M. Repplinger, and P. Slusallek
Integration of Realtime Ray Tracing Into Interactive Virtual Reality Systems
Proceedings of the 2nd Sino-German Workshop Virtual Reality & Augmented Reality in Industry

S. Popov, I. Georgiev, R. Dimov, and P. Slusallek
Object Partitioning Considered Harmful: Space Subdivision for BVHs
HPG '09: Proceedings of the 1st ACM conference on High Performance Graphics, pp. 15-22

A. Dehof, I. Georgiev, L. Marsalek, D. Stöckel, S. Nickels, H. Lenhof, P. Slusallek, and A. Hildebrandt
Real-time ray tracing of complex molecular scenes with BALLView and RTfact

M. Repplinger, A. Löffler, B. Schug, and P. Slusallek
Extending X3D for Distributed Multimedia Processing and Control
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09), pp. 61-69

J. Kalojanov, and P. Slusallek
A Parallel Algorithm for Construction of Uniform Grids
Proceedings of High Performance Graphics 2009

M. Repplinger, A. Löffler, and P. Slusallek
ISReal: Advanced Computer Graphics Methods for Archaeology
Proceedings of Computer Application and Quantitative Methods in Archaeology 2009 (CAA 2009)

M. Repplinger, A. Löffler, M. Thielen, and P. Slusallek
A Flexible Adaptation Service for Distributed Rendering
Proceedings of 9th Eurographics Symposium on Parallel Graphics and Visualization 2009 (EGPGV '09), pp. 49-56

M. Repplinger, and P. Slusallek
Stream Processing on GPUs Using Distributed Multimedia Middleware
Proceedings of the 8th International Conference on Parallel Processing and Applied Mathematics - PPAM 2009

M. Repplinger, A. Löffler, D. Rubinstein, and P. Slusallek
DRONE: a Flexible Framework for Distributed Rendering and Display
Proceedings of the 7th International Conference on Visual Computing (ISVC09), Part I, pp. 975-986

L. Marsalek, S. Nickels, A. Dehof, H. Lenhof, P. Slusallek, and A. Hildebrandt
Real-Time Volume Ray Tracing For Bioinformatics Applications

M. Repplinger, M. Beyer, and P. Slusallek
Multimedia Processing on Many-Core Technologies Using Distributed Multimedia Middleware
Proceedings of the 13th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA '09)

2008

L. Marsalek, A. Hauber, and P. Slusallek
High-speed volume ray casting with CUDA

M. Lohse, F. Winter, M. Repplinger, and P. Slusallek
Network-Integrated Multimedia Middleware (NMM)
Proceedings of ACM Multimedia 2008 (ACM MM 2008)

D. Kasik, A. Dietrich, E. Gobbetti, F. Marton, D. Manocha, P. Slusallek, A. Stephens, and S. Yoon
Massive Model Visualization Techniques

I. Georgiev, and P. Slusallek
RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2008, pp. pp. 115-122

I. Georgiev, D. Rubinstein, H. Hoffmann, and P. Slusallek
Real Time Ray Tracing on Many-Core-Hardware
Proceedings of the 5th INTUITION Conference on Virtual Reality

S. Yoon, M. Agus, A. Dietrich, E. Gobbetti, F. Marton, R. Pajarola, and P. Slusallek
Interactive Massive Model Rendering

2007

S. Popov, J. Günther, H. Seidel, and P. Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Computer Graphics Forum, 26(3)

A. Dietrich, and P. Slusallek
Adaptive Spatial Sample Caching
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2007, pp. 141-147

A. Dietrich, G. Marmitt, and P. Slusallek
Trillion Triangle Terrain
Computer Graphics Forum, 26(1): 129-130

H. Friedrich, I. Wald, J. Günther, G. Marmitt, and P. Slusallek
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
Proceedings of the 2007 Eurographics Symposium on Parallel Graphics and Visualization

D. Kasik, B. Brüderlin, W. Correa, A. Dietrich, E. Gobbetti, D. Manocha, F. Marton, I. Quilez, P. Slusallek, A. Stephens, and S. Yoon
State of the Art in Massive Model Visualization

J. Günther, S. Popov, H. Seidel, and P. Slusallek
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, pp. 113-118

S. Popov, J. Güenther, H. Seidel, and P. Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing

2006

A. Dietrich, I. Wald, H. Schmidt, K. Sons, and P. Slusallek
Realtime Ray Tracing for Advanced Visualization in the Aerospace Industry
Proceedings of the 5th Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung

E. B. multiple authors(Sven Woop, and P. Slusallek
Estimating Performance of a Ray-Tracing ASIC Design
Proceedings of IEEE Symposium on Interactive Ray Tracing 2006, pp. 7-14

A. Dietrich, G. Marmitt, and P. Slusallek
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 169-176

A. Dietrich, J. Schmittler, and P. Slusallek
World-Space Sample Caching for Efficient Ray Tracing of Highly Complex Scenes

I. Wald, A. Dietrich, C. Benthin, A. Efremov, T. Dahmen, J. Günther, V. Havran, H. Seidel, and P. Slusallek
Applying Ray Tracing for Virtual Reality and Industrial Design
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 177-185

H. Friedrich, J. Günther, A. Dietrich, M. Scherbaum, H. Seidel, and P. Slusallek
Exploring the Use of Ray Tracing for Future Games
Proceedings of ACM SIGGRAPH Video Game Symposium

J. Günther, H. Friedrich, H. Seidel, and P. Slusallek
Interactive Ray Tracing of Skinned Animations
The Visual Computer, 22(9): 785-792

D. Kasik, D. Manocha, S. Yoon, A. Stephens, B. Brüderlin, P. Slusallek, A. Dietrich, E. Gobbetti, F. Marton, W. Correa, and I. Quilez
State of the Art in Massive Model Visualization

G. Marmitt, R. Brauchle, H. Friedrich, and P. Slusallek
Accelerated and Extended Building of Implicit kd-Trees for Volume Ray Tracing
Proceedings of 11th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2006, pp. 317-324

J. Günther, H. Friedrich, I. Wald, H. Seidel, and P. Slusallek
Ray Tracing Animated Scenes using Motion Decomposition
Computer Graphics Forum, 25(3): 517-525

G. Marmitt, and P. Slusallek
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering
Proceedings of Eurographics/IEEE-VGTC Symposium on Visualization (EuroVIS)

S. Woop, G. Marmitt, and P. Slusallek
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Proceedings of Graphics Hardware

C. Benthin, I. Wald, and P. Slusallek
Techniques for Interactive Ray Tracing of Bèzier Surfaces
Journal of Graphics Tools, 11(2): 1-16

G. Marmitt, H. Friedrich, and P. Slusallek
Interactive Volume Rendering with Ray Tracing
Eurographics State of the Art Reports

S. Popov, J. Günther, H. Seidel, and P. Slusallek
Experiences with Streaming Construction of SAH KD-Trees
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, pp. 89-94

2005

I. Wald, H. Friedrich, G. Marmitt, P. Slusallek, and H. Seidel
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics, 11(5): 562-572

S. Woop, J. Schmittler, and P. Slusallek
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Proceedings of ACM SIGGRAPH 2005

M. Lohse, and P. Slusallek
Towards Automatic Setup of Distributed Multimedia Applications
Proceedings of The 9th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA), pp. 359-364

G. Marmitt, H. Friedrich, and P. Slusallek
Recent Advancements in Ray-Tracing based Volume Rendering Techniques
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005, pp. 131-138

A. Dietrich, I. Wald, and P. Slusallek
Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005, pp. 303-310

M. Lohse, M. Repplinger, and P. Slusallek
Dynamic Media Routing in Multi-User Home Entertainment Systems
Proceedings of The Eleventh International Conference on Distributed Multimedia Systems (DMS), pp. 271-276

M. Repplinger, F. Winter, M. Lohse, and P. Slusallek
Parallel Bindings in Distributed Multimedia Systems
Proceedings of the 25th IEEE International Conference on Distributed Computing Systems Workshops (ICDCS 2005), pp. 714-720

G. Marmitt, and P. Slusallek
Fast Ray Traversal of Unstructured Volume Data using Plucker Tests

A. Dietrich, C. Colditz, O. Deussen, and P. Slusallek
Realistic and Interactive Visualization of High-Density Plant Ecosystems
Natural Phenomena 2005, Proceedings of the Eurographics Workshop on Natural Phenomena, pp. 73-81

I. Wald, C. Benthin, A. Efremov, T. Dahmen, J. Günther, A. Dietrich, V. Havran, P. Slusallek, and H. Seidel
A Ray Tracing based Virtual Reality Framework for Industrial Design

2004

C. Benthin, I. Wald, and P. Slusallek
Interactive Ray Tracing of Free-Form Surfaces
Proceedings of Afrigraph 2004

A. Dietrich, I. Wald, M. Wagner, and P. Slusallek
VRML Scene Graphs on an Interactive Ray Tracing Engine
Proceedings of IEEE VR 2004, pp. 109-116

J. Schmittler, D. Pohl, T. Dahmen, C. Vogelgesang, and P. Slusallek
Ray Tracing for Current and Future Games
Proceedings of 34. Jahrestagung der Gesellschaft für Informatik

G. Marmitt, A. Kleer, I. Wald, H. Friedrich, and P. Slusallek
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA

M. Repplinger, F. Winter, M. Lohse, and P. Slusallek
Parallel Bindings in Distributed Multimedia Systems

J. Schmittler, S. Woop, D. Wagner, W. J. Paul, and P. Slusallek
Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Proceedings of Graphics Hardware, pp. 95-106

A. Dietrich, I. Wald, and P. Slusallek
Interaktive Darstellung hoch detaillierter Landschaftsszenen (Cover Image)
Informatik Spektrum, 27(5): 480-480

A. Dietrich, I. Wald, and P. Slusallek
Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells (Cover Image)
Informatik Spektrum, 27(4): 394-394

I. Wald, A. Dietrich, and P. Slusallek
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering, pp. 81-92

I. Wald, A. Dietrich, and P. Slusallek
Afrigraph 2004 Course on "State of the Art in Massive Model Visualization"

I. Wald, J. Günther, and P. Slusallek
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Computer Graphics Forum

A. Pomi, S. Hoffmann, and P. Slusallek
Interactive In-Shader Image-Based Visual Hull Reconstruction and Compositing of Actors in a Distributed Ray Tracing Framework
1. Workshop VR/AR, Chemnitz, Germany

N. Fritz, P. Lucas, and P. Slusallek
CGiS, a new Language for Data-Parallel GPU Programming
Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA, pp. 241-248

A. Dietrich, I. Wald, and P. Slusallek
Interactive Visualization of Exceptionally Complex Industrial Datasets
ACM SIGGRAPH 2004, Sketches and Applications

J. Günther, I. Wald, and P. Slusallek
Realtime Caustics using Distributed Photon Mapping
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering, pp. 111-121

A. Pomi, and P. Slusallek
Interactive Mixed Reality Rendering in a Distributed Ray Tracing Framework
IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004, Student Colloquium

2003

I. Wald, C. Benthin, and P. Slusallek
Distributed Interactive Ray Tracing of Dynamic Scenes
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics (PVG)

I. Wald, C. Benthin, and P. Slusallek
Interactive Global Illumination in Complex and Highly Occluded Environments
Proceedings of the 14th Eurographics Workshop on Rendering

M. Lohse, M. Repplinger, and P. Slusallek
Dynamic Distributed Multimedia: Seamless Sharing and Reconfiguration of Multimedia Flow Graphs
Proceedings of the 2nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2003), pp. 89-95

I. Wald, T. J. Purcell, J. Schmittler, C. Benthin, and P. Slusallek
Realtime Ray Tracing and its use for Interactive Global Illumination
Eurographics State of the Art Reports

A. Dietrich, I. Wald, C. Benthin, and P. Slusallek
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Proceedings of the 2003 OpenSG Symposium, pp. 23-31

M. Lohse, M. Repplinger, and P. Slusallek
Session Sharing as Middleware Service for Distributed Multimedia Applications
Interactive Multimedia on Next Generation Networks, Proceedings of First International Workshop on Multimedia Interactive Protocols and Systems, MIPS 2003 (Lecture Notes in Computer Science), pp. 258-269

I. Wald, C. Benthin, and P. Slusallek
Afrigraph 2003 Course on "Advanced Interactive Ray Tracing and Interactive Global Illumination"

I. Wald, and P. Slusallek
Interactive Global Illumination

A. Pomi, G. Marmitt, I. Wald, and P. Slusallek
Streaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Virtual Reality, Modelling and Visualization 2003 (VMV) , November 19-21, Munich, Germany

M. Lohse, and P. Slusallek
Middleware Support for Seamless Multimedia Home Entertainment for Mobile Users and Heterogeneous Environments
Proceedings of The 7th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA), pp. 217-222

C. Benthin, I. Wald, and P. Slusallek
A Scalable Approach to Interactive Global Illumination
Computer Graphics Forum, 22(3): 621-630

I. Wald, C. Benthin, A. Dietrich, and P. Slusallek
Interactive Distributed Ray Tracing on Commodity PC Clusters -- State of the Art and Practical Applications
Lecture Notes on Computer Science, 2790: 499-508

J. Schmittler, A. Leidinger, and P. Slusallek
A Virtual Memory Architecture for Real-Time Ray Tracing Hardware
Computer & Graphics, pp. 0097-8493

2002

C. Benthin, I. Wald, T. Dahmen, and P. Slusallek
Interactive Headlight Simulation -- A Case Study for Distributed Interactive Ray Tracing
Proceedings of EUROGRAPHICS Workshop on Parallel Graphics and Visualization (PGV), pp. 81-88

M. Lohse, and P. Slusallek
An Open Platform for Multimedia Entertainment Systems
EUROPRIX Scholars Conference at MindTrek Media Week

P. Slusallek, and I. Wald
Interaktive Beleuchtungssimulation und Bildsynthese mit Ray-Tracing - Effiziente Software schlägt Spezial-Hardware

M. Lohse, M. Repplinger, and P. Slusallek
An Open Middleware Architecture for Network-Integrated Multimedia
Protocols and Systems for Interactive Distributed Multimedia Systems, Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems, IDMS/PROMS 2002, Proceedings (Lecture Notes in Computer Science), pp. 327-338

J. Schmittler, I. Wald, and P. Slusallek
SaarCOR - A Hardware Architecture For Ray Tracing
Proceedings of the conference on Graphics Hardware 2002, pp. 27-36

I. Wald, C. Benthin, and P. Slusallek
OpenRT -- A Flexible and Scalable Rendering Engine for Interactive 3D Graphics

I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slusallek
Interactive Global Illumination

I. Wald, C. Benthin, and P. Slusallek
A Simple and Practical Method for Interactive Ray Tracing of Dynamic Scenes

I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slusallek
Interactive Global Illumination using Fast Ray Tracing
Proceedings of the 13th EUROGRAPHICS Workshop on Rendering

2001

I. Wald, C. Benthin, M. Wagner, and P. Slusallek
Interactive Rendering with Coherent Ray Tracing
Com\-pu\-ter Graphics Forum (Proceedings of EUROGRAPHICS 2001

I. Wald, P. Slusallek, and C. Benthin
Interactive Distributed Ray Tracing of Highly Complex Models
Rendering Techniques 2001 (Proceedings of the 12th EUROGRAPHICS Workshop on Rendering, pp. 277-288

M. Lohse, P. Slusallek, and P. Wambach
Extended Format Definition and Quality-driven Format Negotiation in Multimedia Systems
Multimedia 2001 -- Proceedings of the Eurographics Workshop, pp. 65-74

I. Wald, and P. Slusallek
Afrigraph 2001 Course on "Interactive Ray Tracing"

I. Wald, and P. Slusallek
State-of-the-Art in Interactive Ray-Tracing
State of the Art Reports, EUROGRAPHICS 2001

2000

X. Chen, J. Davis, and P. Slusallek
Wide Area Camera Calibration Using Virtual Calibration
Computer Vision and Pattern Recognition, pp. 520-527

1999

P. Kipfer, and P. Slusallek
Transparent Distributed Processing for Rendering
Parallel Visualization and Graphics Symposium

1998

M. Stamminger, P. Slusallek, and H. Seidel
Three Point Clustering for Radiance Computations
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering '98), pp. 211-222

W. Heidrich, J. Kautz, P. Slusallek, and H. Seidel
Canned Lightsources
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering)

P. Slusallek, M. Stamminger, and H. Seidel
Lighting Networks - A New Approach for Designing Lighting Algorithms
Graphics Interface '98

J. Loos, P. Slusallek, and H. Seidel
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Computer Graphics Forum

M. Stamminger, H. Schirmacher, P. Slusallek, and H. Seidel
Getting Rid of Links in Hierarchical Radiosity
Computer Graphics Forum

M. Stamminger, P. Slusallek, and H. Seidel
Bounded Clustering - Finding Good Bounds on Clustered Light Transport
Pacific Graphics

P. Slusallek, M. Stamminger, W. Heidrich, J. Popp, and H. Seidel
Composite Lighting Simulations with Lighting Network
IEEE Computer Graphics and Applications, 18(2): 22-31

W. Heidrich, P. Slusallek, and H. Seidel
Sampling Procedural Shaders Using Affine Arithmetic
ACM Transactions on Graphics

P. Slusallek, W. Heidrich, and H. Seidel
Radiance Maps: An Image-Based Approach to Global Illumination
SIGGRAPH '98

S. Röttger, W. Heidrich, P. Slusallek, and H. Seidel
Real-Time Generation of Continuous Levels of Detail for Height Fields
Proc. WSCG '98

S. Campagna, P. Slusallek, and H. Seidel
Ray Tracing of Spline Surfaces: Bezier Clipping, Chebyshev Boxing, and Bounding Volume Hierarchy - A Critical Comparison with New Results
The Visual Computer

1997

M. Stamminger, P. Slusallek, and H. Seidel
A Comparison of Different Refiners for Hierarchical Radiosity
Proc. 3D Image Analysis and Synthesis '97, pp. 27-34, infix

P. Slusallek, M. Stamminger, and H. Seidel
Hierarchical Techniques for Global Illumination Computations - Recent Trends and Developments
Proc. Pacific Graphics, pp. 80-89

P. Slusallek, M. Stamminger, and H. Seidel
Hierarchical Techniques for Global Illumination Computations
Proc. VisMath '97

H. Seidel, P. Slusallek, and M. Stamminger
Global Illumination Computations with Hierarchical Finite Element Methods
Proc. Mathematical Methods for Curves and Surfaces II, pp. 445-460

W. Heidrich, P. Slusallek, and H. Seidel
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Proc. Graphics Interface '97

M. Stamminger, W. Nitsch, P. Slusallek, and H. Seidel
Isotropic Clustering for Hierarchical Radiosity - Implementation and Experiences
Proc. 5th International Conference in Central Europe on Computer Graphics and Visualization, pp. 534-542

P. Slusallek, and J. Dorsey
Rendering Techniques '97

P. Slusallek
Photo-Realistic Rendering - Recent Trends and Developments

M. Stamminger, P. Slusallek, and H. Seidel
Bounded Radiosity - Illumination on General Surfaces and Clusters
Computer Graphics Forum, pp. 300-317

M. Stamminger, P. Slusallek, and H. Seidel
Decoupling Propagation and Reflection for Radiance Computations
Proc. Graphicon '97, pp. 51-58

1996

P. Slusallek, R. Klein, A. Kolb, and G. Greiner
Object-Oriented and Mixed Programming Paradigms

P. Slusallek, J. Paul, and F. Sillion
Using Realistic Lighting in Modern Graphics Applications

P. Slusallek, and H. Seidel
Towards an Open Rendering Kernel for Image Synthesis
Proc. 7th EUROGRAPHICS Workshop on Rendering '96, pp. 51-60

1995

P. Slusallek, and H. Seidel
Object-Oriented Design for Image Synthesis
5th EUROGRAPHICS Workshop on Programming Paradigms for Graphics, pp. 285-296

P. Slusallek, and H. Seidel
Vision: An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics, 1(1): 77-96

P. Slusallek, M. Schröder, M. Stamminger, and H. Seidel
Smart Links and Efficient Reconstruction for Wavelet Radiosity
Rendering Techniques '95 (Proc. 6th EUROGRAPHICS Workshop on Rendering), pp. 251-263

S. Gortler, M. Cohen, and P. Slusallek
Radiosity and Relaxation Methods
IEEE Comuter Graphics & Applications

W. Heidrich, and P. Slusallek
Automatic Generation of Tcl Bindings for C and C++ Libraries

P. Slusallek, T. Pflaum, and H. Seidel
Using Procedural RenderMan Shaders for Global Illumination
Computer Graphics Forum (Proc. EUROGRAPHICS '95), pp. 311-324

M. Stamminger, P. Slusallek, and H. Seidel
Interactive Walkthroughs and Higher Order Global Illumination
Modeling, Virtual Worlds, Distributed Graphics

1994

W. Heidrich, P. Slusallek, and H. Seidel
Using C++ Class Libraries from an Interpreted Language
Technology of Object-Oriented Languages and Systems, pp. 397-408

P. Slusallek, R. Klein, A. Kolb, and G. Greiner
Curves and Surfaces in Geometric Design

P. Slusallek, T. Pflaum, and H. Seidel
Implementing RenderMan - Practice, Problems, and Enhancements
Computer Graphics Forum (Proc. EUROGRAPHICS '94), pp. 443-454

1993

G. Greiner, W. Heidrich, and P. Slusallek
Blockwise Refinement - A New Method for Solving the Radiosity Problem
Rendering Techniques '93 (Proc. 4th EUROGRAPHICS Workshop on Rendering), pp. 233-245

1992

R. Klein, and P. Slusallek
An Object-Oriented Framework ofr Curves and Surfaces
Curves and Surfaces in Computer Vision and Graphics III (Proc. SPIE 1830), pp. 284-295

1990

P. Slusallek, and H. Seidel
TRIMO - A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces Over Arbitrary Topological Meshes
Proc. EUROGRAPHICS '90, pp. 147-158