Overview

This advanced lecture discusses the mathematical concepts and algorithms that are used to simulate the propagation of light in a virtual scene. The topics include Monte Carlo sampling, various Global Illumination algorithms (from the basic Path Tracing algorithm to more advanced algorithms like Vertex Connection and Merging), and HDR imaging. In the practical exercises, the students implement some of the algorithms discussed in the lecture in a lightweight rendering framework.

Instructors

Assistants

Pre-requisites

  • Programming experience with C++
  • Basic knowledge of linear algebra and analysis

Time and Location

  • Mondays 10h-12h
  • Thursdays 10-12h

Location: HS 001, Building E1 3

Exams

Final exam (oral): Tuesday, 24 July 2018, 9.00 - 13.00, E1 1, CG-Chair, Room E 18

Matr. Number From To
2571547 9:00 9:30
2556184 10:00 10:30
2566634 10:30 11:00
2566459 11:00 11:30
2567492 11:30 12:00
2567082 12:00 12:30

Final re-exam (oral): Friday, 21 September 2018, 10.00 - 14.00, E1 1, CG-Chair, Room E 18

Mailing list

  1. Register for this course’s mailing list here.
  2. Send an email to the list by using the address ris(email character)graphics cs uni-saarland de (and replacing spaces with dots).
  3. Please only send emails from the address you subscribed with!
  4. If you received an email telling you that your message is awaiting moderator approval go to 3.

Lectures and assignments

Date Instructor Topic Slides Assignments
09/04/2018 Philipp Slusallek Introduction pdf  
12/04/2018 Karol Myszkowski Rendering Equation pdf  
16/04/2018 Karol Myszkowski Finite Elements and Radiosity pdf  
19/04/2018 Karol Myszkowski Perception pdf  
23/04/2018 Karol Myszkowski HDR & Tone Mapping pdf  
26/04/2018 Karol Myszkowski Perception-based Rendering pdf  
30/04/2018 Karol Myszkowski Modern Display Technology - Rendering Challenges pdf video  
03/05/2018 Gurprit Singh Probability Theory pdf  
07/05/2018 Gurprit Singh Monte-Carlo Integration pdf  
10/05/2018   Holiday    
14/05/2018 Philipp Slusallek BRDFs & Path Tracing pdf pdf  
17/05/2018 Philipp Slusallek Bidirectional Path Tracing pdf  
21/05/2018   Holiday    
24/05/2018 Karol Myszkowski Density Estimation pdf  
28/05/2018 Karol Myszkowski Advanced Photon Mapping pdf pdf  
31/05/2018   Holiday    
04/06/2018 Karol Myszkowski Spatio-Temporal Sampling and Reconstruction pdf  
07/06/2018 Gurprit Singh Advanced Sampling pdf  
11/06/2018   cancelled    
14/06/2018   cancelled    
18/06/2018 Philipp Slusallek VPL Methods pdf pdf  
21/06/2018 Philipp Slusallek Vertex Connection and Merging pdf pdf  
25/06/2018   cancelled    
28/06/2018 Philipp Slusallek Path Guiding pdf pdf  
02/07/2018   EGSR    
05/07/2018 Philipp Slusallek cancelled    
09/07/2018 Philipp Slusallek AnyDSL pdf  
12/07/2018 Philipp Slusallek Markov Chain Monte Carlo slides demo.py MLT MCMC-VCM MEMLT  
16/07/2018 Gurprit Singh Reconstruction I pdf  
19/07/2018 Gurprit Singh Reconstruction II pdf  

General Regulations

  • Type: Special Lecture, Practical computer science
  • ECTS: 9 credit points
  • Practical assignments
    • Longer term projects
    • Not a rendering competition as in CG1
  • Assignments can be submitted by groups of up to 2 students.

Literature

The lecture is not bound to a specific book. The following list contains the most important books about image synthesis:

  • Pharr, Humphreys, Physically Based Rendering : From Theory to Implementation, Morgan Kaufmann
  • Shirley et al., Realistic Ray Tracing, 2. Ed., AK. Peters, 2003
  • Jensen, Realistic Image Synthesis Using Photon Mapping, AK. Peters, 2001
  • Dutre, at al., Advanced Global Illumition, AK. Peters, 2003
  • Glassner, Principles of Digital Image Synthesis, 2 volumes, Morgan Kaufman, 1995
  • Cohen, Wallace, Radiosity and Realistic Image Synthesis, Academic Press, 1993
  • Apodaca, Gritz, Advanced Renderman: Creating CGI for the Motion Pictures, Morgan Kaufmann, 1999
  • Ebert, Musgrave, et al., Texturing and Modeling, 3. Ed., Morgan Kaufmann, 2003
  • Reinhard, Ward, Pattanaik, Debevec, Heidrich, Myszkowski, High Dynamic Range Imaging, Morgan Kaufmann Publishers, 2nd edition, 2010.
  • Myszkowski, Mantiuk, Krawczyk. High Dynamic Range Video. Synthesis Digital Library of Engineering and Computer Science. Morgan & Claypool Publishers, San Rafael, USA, 2008.

Here is a list of other reference materials you can use, grouped by topic: