Biography
Hi! I am Qingqin (read as “Chin-Chin”), usually I prefer to be called Qin (“Chin”) or Hua. I grew up in Shanghai, China.
My interest in graphics started the first time I watched Frozen. I remember the moment I was impressed by the visual effects in the movie even now. After my bachelor’s in the School of Digital Media, Jiangnan University, I spent some time doing engineering in a VFX company, where I rose my interests to PBR. I then entered Matfyz, Charles University, to do my master’s degree in (not only) offline rendering. Luckily, I had the chance to research fluorescence modeling and didn’t lose interest in graphics research during my years in Matfyz. :) This brings me here to keep continuing my journey of light transport simulation.
In my “off rendering” time, I enjoy singing and training my vocals. I speak some Cantonese, Japanese and perfect Mandarin.
Publications
Revisiting Controlled Mixture Sampling for Rendering Applications
@article{Hua2023,
author = {Hua, Qingqin and Grittmann, Pascal and Slusallek, Philipp},
title = {Revisiting Controlled Mixture Sampling for Rendering Applications},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH 2023)},
volume = {42},
number = {4},
year = {2023},
month = {jul},
doi = {10.1145/3592435},
publisher = {ACM}
}
Efficient Storage and Importance Sampling for Fluorescent Reflectance
@article {Hua2022,
author = {Hua, Qingqin and Tázlar, Vojtěch and Fichet, Alban and Wilkie, Alexander},
title = {{Efficient Storage and Importance Sampling for Fluorescent Reflectance}},
journal = {Computer Graphics Forum},
year = {2023},
editor = {Hauser, Helwig and Alliez, Pierre},
volume = {42},
number = {1},
publisher = {Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd.},
pages = {47-59},
DOI = {10.1111/cgf.14716}
}
