Overview

Monte Carlo ray tracing is a popular technique to render realistic images. It is used for movies, architecture, video games, and product design. This seminar looks at a broad range of methods to make rendering via Monte Carlo ray tracing more efficient. We will look at rendering algorithms, from a basic path tracer to photon mapping, at sampling and material models, Markov chains and path guiding, and more. Each student will implement the assigned paper in a simplified setting, present the paper, and write a short summary of it.

Instructors

Registration

Please see https://seminars.cs.uni-saarland.de/seminars2425 for registeration details.

Requirements

  • Basic knowledge in CG1 and/or RIS
  • Interest in rendering research

Organization

At the start of the semester, each student will choose a paper from the provided list. You will begin the course by giving a short presentation on your selected paper. Over the semester, you’ll work on reproducing the paper’s key concept, write a summary, and give a final presentation. Office hours are available for you to discuss your progress at every stage.

Topic

The topics cover light transport simulation, sampling methods, etc…

We will release the paper list before the kick-off and assign papers in the kick-off meeting. Late assignment is possible via email to hua@cg.uni-saarland.de

Possible Follow-Ups

Bachelor and Master’s Thesis