Monte Carlo ray tracing is a popular technique to render realistic images. It is used for movies, architecture, video games, and product design. This seminar looks at a broad range of methods to make rendering via Monte Carlo ray tracing more efficient. We will look at rendering algorithms, from a basic path tracer to photon mapping, at sampling and material models, Markov chains and path guiding, and more. Each student will give a presentation on an assigned paper, write a short summary, and reproduce the key idea in a simplified setting.
There are still some free slots available in this seminar. Contact Qingqin Hua, M.Sc. or Pascal Grittmann, M.Sc. if you want to join.