Recent Publications
Our work is published in high-ranked conferences and journals such as ACM Transactions on Graphics (TOG) and Computer Graphics Forum (CGF).
Efficiency-aware multiple importance sampling for bidirectional rendering algorithms
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), 41(4): 80:1-80:12, 2022
Read moreEARS: Efficiency-Aware Russian Roulette and Splitting
ACM Transactions on Graphics (Proceedings of SIGGRAPH 2022), 41(4): 81:1-81:14, 2022
Read moreAnySeq/GPU: A Novel Approach for Faster Sequence Alignment on GPUs
Proceedings of the 2022 International Conference on Supercomputing (ICS), pp. 1030-1040, Virtual Event, June 28-30, 2022
Read moreRealistic Image Synthesis
This advanced lecture discusses the mathematical concepts and algorithms that are used to simulate the propagation of light in a virtual scene. The topics include Monte Carlo sampling,...
Algorithms for Realtime Raytracing
With the rise of hardware raytracing new algorithms were created for games and other visualizations with a limited time to render the geometry onto the screen. Waiting hours...
More than 800 scientists, in two graduate schools and six internationally renowned research institutes, are researching the complete spectrum of informatics topics, thus particularly enriching the areas of IT security, artificial intelligence, visual computing, bioinformatics, and the Semantic Web – from the foundations to innovative applications.