Rendering a high quality image with resolution 1920x1080 made my
Computer collapse. The highest resolution I could achieve with my
Laptop was 960x480 with 30 Samples per Pixel, which took about 713
Minutes. Calculating this down to a "high resolution" image, would
resolve in:
Which would contradict a "high resolution" image, as the glas needs far more rays per Pixel to
look good.
When I tried 5 rays per pixel, somehow my Computer overheated and
shut down.
Why didn't we just implement the cylinder in the assignments, instead of intersecting it with a ray "theoretically"?