Early Concepts
A moodboard of the images I was inspired by:
All of their references can be found on the page Resources.
They are images of still life paintings, some paintings of Caravaggio, and Federico Jiménez Fernández's "Judgement of Paris", which is the center image.
My Initial Blender Scene

I created my scene using Blender to be sure that the models I wanted to use were available. The placement of most objects was determined by the position of the door and the chicken. I chose a low camera angle to be closer to the perspective of both the chicken and the fruit on the floor.
Some progress images of my scene from Blender


Some Initial Renders of My Scene Using My Renderer


In the above images, some holes can be seen (especially on the pomegranate above the goblet), which
my renderer could just not render. I chose to remove some of those models and remesh the others.
I had
also initially used a stone wall mesh for the walls,
but I decided to remove them in the end as I felt like the thin lens camera made it redundant.
Some Variations




I used a bounded volume somewhat on a whim, and while the original renders were very noisy,
denoising them produced images that appeared quite ethereal to me. I experimented with the density
and the
bounds of the volume to control how much "mist" filled the room.
Initially, I had also included a window on one of the walls so that the table leg was directly
illuminated.
However, when combined with the volume, this caused the back of the room to become significantly
brighter than I intended, so I chose to remove it. Instead, I kept a small point light to provide
subtle contrast.
The images above also reflect slight variations in lighting, floor texture, and some of the fruit
models, not only variations in volume.
Final Image
