Omnidirectional Camera

It's an omnidirectional camera doing an equirectangular projection. The only small challenge was that we don't project the outside of a sphere onto a plane but the inside. This luckily could be fixed just by changing the sign in the projection. Below is a render using this camera both as the regular image as well as in a Panorama Viewer.

Spoiler: Implementation of this feature in our final render Check out the final renderer at this point.