Depth of Field
Depth perception via Lens simulation
Depth perception via Lens simulation
Projection of images onto the scene via a special light source
Combined materials are also used in the scene, enabling us to create many different materials
To create glass that does not look completely clear, we implemented fuzzy glass to have a more blurred look
Reflections of the city can be seen in the car's fender
The implementation of fuzzy glass enabled us to create a sweaty and greasy atmosphere in the restaurant
Using different indices of refraction creates the illusion of the rooms having different inclinations
Using emissive materials, we resembled neon lights which are also correctly reflected