Homogeneous Volumes

Homogenous volume rendert with a cube inside.

Heterogeneous Volumes

Heterogenous volumes using gridsize 10 and 500.

During the parsing phase, a density grid is precomputed using textures exported from Blender, allowing for a wide range of shapes and sizes. The grid resolution can be adjusted for each volume, offering flexibility in detail. For the image above, the smaller grid was generated in just 0.1 seconds, while a larger grid took 170.82 seconds. Pushing the resolution further to 1000 required 24 minutes, yet provided no noticeable improvement in quality. However , the processing time depends heavily on the complexity of the volume—though it does not impact the final render time.