Resources

By feature

Area-Lights

  • This scratchapixel articel (and the following ones) by Jean-Colas Prunier
  • The respective section from Physically Based Rendering - From Theory to Implementation (4th Edition) by Matt Pharr, Wenzel Jakob, and Greg Humphreys. (referred to as "PBR-Book" in the following)

Depth of Field

Normal Mapping

Alpha Mapping

Denoising

Bloom

AGX Tonemapping

Assets

All assets are from blenderkit

Models

Materials

Website