Since our idea was to create a large scene with a realistic landscape, the object file for the scene was taken from an external resource. The original object file had over 1 mil. primitives, but contained random gaps; we used Meshlab program to heal those gaps, consequentially the number of primitives had to be reduced to 300000. We used combined material for the rocks and the road to give our scene a nice shiny look. For both the diffusion and specular components we used texture maps that came with the object file.