Arty
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Precomputed triangle structure to accelerate ray-scene intersections. More...
#include <intersect.h>
Public Member Functions | |
PrecomputedTri (const float3 &v0, const float3 &v1, const float3 &v2) | |
Public Attributes | |
float3 | v0 |
float | nx |
float3 | e1 |
float | ny |
float3 | e2 |
float | nz |
Precomputed triangle structure to accelerate ray-scene intersections.