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PrecomputedTri Struct Reference

Precomputed triangle structure to accelerate ray-scene intersections. More...

#include <intersect.h>

Public Member Functions

 PrecomputedTri (const float3 &v0, const float3 &v1, const float3 &v2)
 

Public Attributes

float3 v0
 
float nx
 
float3 e1
 
float ny
 
float3 e2
 
float nz
 

Detailed Description

Precomputed triangle structure to accelerate ray-scene intersections.


The documentation for this struct was generated from the following file: