Arty
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Triangle light source, useful to represent area lights made of meshes. More...
#include <lights.h>
Public Member Functions | |
TriangleLight (const float3 &v0, const float3 &v1, const float3 &v2, const rgb &c) | |
DirectLightingSample | sample_direct (const float3 &from, Sampler &sampler) const override final |
Samples direct illumination from this light source at the given point on a surface. | |
EmissionSample | sample_emission (Sampler &sampler) const override final |
Samples the emitting surface of the light. | |
EmissionValue | emission (const float3 &dir, float, float) const override final |
Returns the emission of a light source (only for light sources with an area). | |
bool | has_area () const override final |
Returns true if the light has an area (i.e. can be hit by a ray). | |
Additional Inherited Members | |
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EmissionSample | make_emission_sample (const float3 &pos, const float3 &dir, const rgb &intensity, float pdf_area, float pdf_dir, float cos) const |
DirectLightingSample | make_direct_sample (const float3 &pos, const rgb &intensity, float pdf_area, float pdf_dir, float cos) const |
Triangle light source, useful to represent area lights made of meshes.