Cozy Gamer Corner 💻

Concept

The initial idea was clear for me from the beginning. I am a big fan of low poly models and scenes. I like how simple and yet beautiful they look. I took inspiration from them and wanted to create something similar. I am a big gamer, so the choice of creating a room with a gaming setup was made.
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Process

The scene was build in 3DS Max. First prototypes of the room showed that if the style of low poly scenes is applied (view from outside of the room) then many small details are simply not visible and that was not what I wanted. So I moved the camera inside the room closer to the corner where all the models are. That way small details like pens and phone will still be visible, while preserving the simple look of lowpoly scenes. That way the first model of the room without textures and light was made.
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With the blueprint of the scene I could choose the proper camera angle and apply textures.
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Initially there should have been the window to the outside, but I did not like the way it looked, so the window was replaced with the mirror. That look was my final goal to achieve.
Placing .obj files from 3DS Max was not a problem, as they loaded into their corresponding positions. However, when it came to placing light and a camera, there was no straightforward way to convert the 3DS Max coordinated to my space coordinates. It was done by the method of trial and error.

Initial renders showed that 128 samples per pixel is not enough to render smooth glass and soft shadows. The engine was upgraded to support multithreading and samples were increased to 1024.

Result

pastedImage

2.535.795

Faces

1024

Rays per Pixel

3840x2400

Resolution

11 Hours

To render

Features

I did not wanted the render to look overwhelmed with everything I have implemented in the engine, so I tried to use the maximum subset of the relevant features for the given scene.

Conductor Materials

pastedImage The conductor materials are widely used in the scene. The trashcan, table legs are both made of them. You can clearly see the carpet reflection on one of the table legs.

Dielectric Materials

pastedImage I like the way dielectric materials look. The cup and the PC case panel are made of glass with different eta coefficients. You can see the insides of the PC through a panel as well as the reflection of the flower on the glass.

Image Texture

pastedImage I widely used texture materials in the scene to make it more alive. The image texture can be seen on the PC monitor as well as two picture frames on the wall.

Perlin Noise

pastedImage Perlin Noise can be seen as a screensaver for a laptop.

Point Lights

pastedImage Point lights can be seen inside the PC case to imitate the RGB lighting in gaming PCs. More of them can be seen lined behind the table.

Hard Shadows

pastedImage Hard shadows are the result of 2 main lights in the scene. It is located in the opposite corner of the room. It results in items on the table to throw hard shadows on the back and right walls.

Soft Shadows

pastedImage Soft shadows on the other hand are result of the Area Light right above the table. It results in items throwing soft shadows below themselves.

Other materials

pastedImage The other items on the scene use Lambertian and Phong materials. Chair, keyboard, laptop and others use Lambertian material. The tablet, the phone, buttons on the PC case and some other objects use Phong material.

Mirror

pastedImage There is a mirror in the right wall, where you can see the reflection of the room.

Carpet

pastedImage This carpet has over two millions polygons in it, which is more than every other model together. I placed it to check the performance of my BVH.

Bulbasaur

pastedImage Reference to the team name :)
P.S Nobody cares it is Ivysaur, there was no free model of Bulbasaur.

References

Ivysaur model - https://free3d.com/3d-model/ivysaur-pokemon-81470.html

Phone, pen, cooler, plant, carpet, mouse - 3D humster app

Nier picture - https://www.pinterest.com/pin/15903404927025821/

Cat photo - https://www.pinterest.com/pin/41165784087114320/

Valorant game picture - https://store.epicgames.com/en-US/p/valorant

Credits

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Created by: Davronbek Islamov Team: bulbasaur Metriculation number: 7039292 dais00002@stud.uni-saarland.de
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Special thanks:
Victoria Kim
k.viktoriya0512@gmail.com
Instagram: @__thevictory