In this computer graphics rendered scene, the idea is to present a luxurious bath-tub set in a relaxing indoor environment. The bath-tub is filled with water, producing gentle bubbles that rise to the surface, creating a peaceful and serene atmosphere. The use of dielectric materials for the bubbles provides a realistic look, reflecting light and adding depth to the scene. While the scene looks far from our intended depiction, neverthless we strived hard to get it near a 'relaxing' indoor environment.
To the left of the bath-tub, a large mirror adds a touch of elegance to the room, reflecting the surroundings and casting light throughout the space. The use of conductor material in the mirror helps to create a sharp reflection, while also providing contrast to the dielectric bubbles. This material type was chosen for its ability to accurately simulate the reflection of the surroundings and provide a sharp, believable reflection. To enhance the realism of the reflection, a BRDF was used to model the way light reflects off the surface of the mirror. This helps to capture the intricacies of real-world reflections, such as reflections being stronger in some areas than others.
Adding to the ambiance, an artsy vase its in the room, providing a color contrast. Light was supposed to enter the room through a window, illuminating the scene and highlighting the beauty of the bubbles as they glisten in the sun rays. The outside view of the window showcases lush trees and a breathtaking outdoor environment, further adding to the peaceful and rejuvenating atmosphere of the scene. These techniques would potentially help to realistically capture the interplay of light and shadows, adding depth and dimension to the scene and highlighting the beauty of the bubbles as they glisten in the sun rays.
While we have contemplated renaming the scene to a 'A Spooky Bath', by our description, we have strived to explain the viewers what we have exactly tried to do, since we understand that the scene might be far away from any kind of a relaxing bath in sunrise.
In Blender, we experimented with indoor scenes. First we imported objects of our interest using PolyHaven. We showcased the interplay between different reflective surfaces, involving the implementation of water in the tub, a fuzzy mirror on the left, a mirror in front and bubbles arising from the tub. The primary challenge we faced was to transfer the blender scene in our ray-tracer. Having no prior experience in Blender, the first challenge was to get acquanted with the software, and setting up the scene. The next challenge we faced was in retrieval the of the vector coordinates from Blender to our ray-tracer, along with setting up the the material properties modeled in Blender using our ray-tracer. A total of 49,530 triangle faces are present in the scene. The low resolution image needs 18.59 seconds to render, while the high-resolution image needs 191.88 seconds. While we could not depict the complex interplays the way we wanted, neverthless, the graphic beauty of the scene deems noteworthy.
Traingles
Seconds to Render (Low-Resolution)
Seconds to Render (Low-Resolution)
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