An entry to the CG1 rendering competition made by
Suraj Sudhakar and Siddhant Jain
The main idea for the scene is inspired from old 2D games. The scene is depicting a hidden level,
a floating island in the middle of nowhere, which can be entered through the portal in the center. The terrain of the island is
plain grass with a single hill in the middle.
The hidden level consists of 3 treasure chests each with legendary loot. Each chest is protected by a faceless cloaked gaurdians. the warrior must fight
each of the them for the loot. The gaurdians await.
The scene was inspired from old Video games such as Pokemon platinum & Prince of Persia.
The scene consisting of a low polygon floating island & the hill were modelled using blender. Free to use models were used for the arch, cloak, chest and the sword
and integrated into the scene using blender. Various image textures were used for models like the chest, rocky bottom texture of the island, grass on the island
hill and the portal. The requierd UV mapping was performed using blender.
All the materials & lighting used in the scene were handcrafted and added through code. The stars for the scene were procedurally generated as lambertian
emissive spheres. The code for the same can be found in z_scene.cpp file of the source code. Multi threading was implemented for faster rendering.
The Modelling, applying materials & code changes were performed by Suraj.