Attack of the materials

Concept of the scene
For the purpose of this rendering competition I wanted to showcase my love for isometric renderings and games. A childhood favourite game of mine was plants vs zombies, which subsequently also became the inspiration for my render. As i was fiddling with cameras and lights and going through inspiration I saw that the rendering competition had lacked isometric submissions in the past. I took up the challenge and decided to create a hollow scene with some zombies. And to showcase the renderer I chose to give each instance of my zombie a different material that we had worked on during the semester.
Building the scene
The building process started with placing the lamps under ambient light sources with point lights shining through the lanterns themselves. The pros of having isometric scenes were that I could get away with less details in my models themselves. I used blender’s limited dissolve function to reduce the number of vertices and make my zombies even scarier than they already were.


My testing grounds remained pixelated images like the following. Having to work. The abstraction helped with giving more ideas and the final result did not disappoint me.

My testing grounds remained pixelated images like the following. Having to work. The abstraction helped with giving more ideas and the final result did not disappoint me.
As for the zombies themselves, I tried to showcase a set of my favourite materials that I implemented in the assignments applied to the zombies. Here is a list of those:- Lambertian Material
- Phong Material
- Fuzzy Conductor Material