Depth of Field
Depth perception via Lens simulation
Projective light source
Projection of images onto the scene via a special light source
Combined materials are also used in the scene, enabling us to create many different materials
To create glass that does not look completely clear, we implemented fuzzy glass to have a more blurred look
Being inspired by the "Blade Runner"-esque aesthetic of neon-lit asian cities at night, we wanted to capture this same vision.
As noone on our team has any artistic background, we used Blender to create a simple scene to serve as our frame.
To support the reflection of light we decided to give the outdoor materials of our scene a "mirror-glossy" property to represent the wet look of the scene.
Therefore we used a combined material for the road and the sidewalk. The material is a mixture of the lambertian texture and a small portion of a phong and mirror material.
Since we really wanted to include neon advertisements but didn't have volume lights, we decided to use an emmisive material to represent these "lights".
The stereotypical glowing chinese characters were really important to us as we felt that they are the main anchor point of the aesthetic direction we were going for.
However, we felt the scene was somewhat lacking in detail, so we added some clutter and more objects to the scene to make it look less sterile.
When we were satisfied with the general look of the scene, we added a car onto the street and ported it to Strahlverfolger, tweaking the perspective and
some small details in the process.
Reflections of the city can be seen in the car's fender
The implementation of fuzzy glass enabled us to create a sweaty and greasy atmosphere in the restaurant
Use of IOR
Using different indices of refraction creates the illusion
of the rooms having different inclinations
Using emissive materials, we resembled neon lights which are also correctly reflected