The scene was designed in Blender and was quite detailed with roughly 5,00,000 triangles. We have used 3-D models we found on the web, those of the woman, wall-shelf, lamp, bed, stool, plants and finally curtains. The walls, floor and windows were made by us using Blender. We had to carefully select and decide appropriate textures for all of our objects as well as the walls and floors for a photorealistic appearance. In addition, bump maps were selected for the woman's body model and also paintings to give them an "engraved" look. Finally, to design the cityscape outside the window, we used a lambertian material with both diffuse and emission components as the cityscape texture image and placed it right outside and very close to the glass windows.