Rendering Competition

Computer Graphics Course Winter Term 2018/19

Saarland University

Conception of the Scene


Our goal was to make a scene that only includes features that were already implemented during the lecture. We found inspiration by looking at available assets, especially assets that fit together. After finding multiple good looking weapon models with textures, we decided to use some of them.

Our first thought was to render an ego-shooter-like scene. However, we knew that an outdoor scene - like in most video games - would most likely need Global Illumination, which we did not have implemented. Therefore, we focused on a indoor scene. To get the best out of a 3D indoor scene, we needed a foreground, middleground and background. From previous rendering competitions, we also liked pictures, that includes humor. Therefore, we added a twist in our scene: the banana! Our sketch below shows an early concept of our scene.

Realization

The different compositions and milestones we went through during development

Blender Iterations


We tried out a small variety of quick mockup scenes in Blender 2.8b, which led to the final image after several iterations. These images were rendered with the internal Blender Renderer "Cycles".

After the camera position were set in blender, we also tested the scene in our renderer step by step, starting with the geometry and camera up to textures and light. Because the lights in blender differs from ours, we neglected the lights in blender at some point.


Lighting & Gamma Correction


In total, we used six point lights (four warm, two cold colored lights) and two area lights (both warm).
To balance out these lighting effects we added gamma correction to our rendered image.

Depth of Field


A light depth of field camera effect makes the picture look more appealing and focus attention on the object in the foreground - in our case the hand holding the banana.

References

Used 3D models and textures.

Models:
M4A1 Rifle by game_ready on TURBOSQUID (Royalty Free)
Wood Board by RFJ on TURBOSQUID (Royalty Free)
Pallet by Ringo3D on TURBOSQUID (Royalty Free)
Pistol by ZERG_LURKER on TURBOSQUID (Royalty Free)
Target by NikiYani on Sketchfab (Creative Commons Attribution)
Glove Sci-Fi Prop by hoschu on Sketchfab (Creative Commons Attribution)
Jerry Can by Billy Jackman on Sketchfab (Creative Commons Attribution)
Old Vintage Table by vracolacus on Sketchfab (Creative Commons Attribution)
Tin Can by JrMadMan on Sketchfab (Creative Commons Attribution)
Banana by daniel132 on Sketchfab (Creative Commons Attribution)
Ammo Can by Caboose3d on Sketchfab (Creative Commons Attribution)

Textures:
Colorful Graffiti by Chris Barbalis (Creative Commons Zero)
Graffiti Tag 1 on textures.com (Creative Commons Zero)
Graffiti Tag 2 on textures.com (Creative Commons Zero)
Graffiti Tag 3 on textures.com (Creative Commons Zero)
Grunge Texture by @kjpargeter on freepik.com (Free for commercial use with attribution)
Cracked Paint Texture on Brusheezy (Free for Personal and Commercial use with attribution)
Wood Texture by @lyashenko on freepik.com (Free for commercial use with attribution)