Conception of the Scene
Our goal was to make a scene that only includes features that were already implemented during the lecture. We found inspiration by looking at available assets, especially assets that fit together. After finding multiple good looking weapon models with textures, we decided to use some of them.
Our first thought was to render an ego-shooter-like scene. However, we knew that an outdoor scene - like in most video games - would most likely need Global Illumination, which we did not have implemented. Therefore, we focused on a indoor scene. To get the best out of a 3D indoor scene, we needed a foreground, middleground and background. From previous rendering competitions, we also liked pictures, that includes humor. Therefore, we added a twist in our scene: the banana! Our sketch below shows an early concept of our scene.