After their long journey to explore faraway lands, the day has come to an end and the crew of The MS Floating Point sets sail to return to their homeland.
Let me start off by saying that my experience in the area of modelling is quite limited to say the least. After experimenting with Blender for half an hour, I decided that this shall remain so for the rest of my life - which left me with no option but to design my scene using nothing but code. Despite this obstacle I was able to come up with something I find quite decent - and which highlights some of my favorite aspects of computer graphics. My scene consists of mainly four elements:
Travel fascinates me. Roads can take you far, but nothing expresses freedom as much as ships do.
I wanted a shot that is wide-angled and feels open. The terrain allows me to create this perspective.
The glue between the elements of my composition. Shiny, warped reflections never fail to impress.
It may be just a backdrop, but this is what gives my composition the atmosphere I am striking for.
There are not many elements that constitute my image, but I have tried to pay a lot of attention to smaller details.
In this section, I would like to give you some overview over the work that went into creating this image.
Long story short, my entire composition (except for the ship) is just noise.
I also experimented with adding other elements to my scene but decided that it would become to overcrowded this way
so I sticked to the basics. For more details, take a look at the screenshots below.
Within my project I have made use of some great assets provided by other people. These are listed here.