DRONE: a Flexible Framework for Distributed Rendering and Display
Proceedings of the 7th International Conference on Visual Computing (ISVC09), Part I , page 975--986.
Las Vegas, NV, USA
A Parallel Algorithm for Construction of Uniform Grids
Proceedings of High Performance Graphics 2009
New Orleans, USA
August 2009to be published
Multimedia Processing on Many-Core Technologies Using Distributed Multimedia Middleware
Proceedings of the 13th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA '09)
Abstract: Today, there are increasingly more powerful many-core processors (MCPs) that are integrated into stationary and mobile devices, freely programmable and well suited for multimedia processing. However, there are still many obstacles and problems when programming multimedia applications for MCPs. In this paper we show that all these obstacles and problems can be solved by treating a device with an integrated MCP in the same way as a distributed system and using distributed multimedia middleware even for developing locally running applications. This approach completely hides all specific aspects of an MCP while the application can fully exploit the processing power of MCPs in local and even remote devices.
Spatial Splits in Bounding Volume Hierarchies
Proceeding of High Performance Graphics
Integration von Real-Time Raytracing in interaktive Virtual-Reality-Systeme
Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme (12. Fraunhofer IFF Wissenschaftstage) , page 343--352.
Extending X3D for Distributed Multimedia Processing and Control
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09) , page 61--69.
Verteiltes Rendering: Flexible Spezifikation und Konfiguration mittels Multimedia-Middleware
8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung , page 79--94.
Note: Best Paper Award Nominee.
Segmentation of Femoral Head from CT after Femoral Neck Fracture
IAPR Conference on Machine Vision Applications (MVA) , page 243--248.
Integration of Realtime Ray Tracing Into Interactive Virtual Reality Systems
Proceedings of the 2nd Sino-German Workshop Virtual Reality & Augmented Reality in Industry
A Flexible Adaptation Service for Distributed Rendering
Proceedings of 9th Eurographics Symposium on Parallel Graphics and Visualization 2009 (EGPGV '09) , page 49--56.
ISReal: Advanced Computer Graphics Methods for Archaeology
Proceedings of Computer Application and Quantitative Methods in Archaeology 2009 (CAA 2009)
Williamsburg, VA, USA
Abstract: The computer has become an indispensable tool in modern archeology for measuring, recording, organizing, searching, discussing, and presenting results. Particularly important is the use of realistic and interactive 3D graphics technology: It allows to accurately capture and present the archaeological evidence within its current 3D environment as well as to create 3D models of the historic location itself. Different possible reconstructions can be discussed and compared to the existing evidence within the same model, thus allowing to better evaluate scientific hypotheses. Given such interactive 3D models, we can then apply a multitude of other simulation techniques from computer graphics and other fields (e.g., illumination, acoustic and architectural simulations) to try to recreate the historic reality. Using the Internet, we can interconnect research groups on different locations but also make this data widely available and more accessible to non-experts. In this paper we present the ISReal project together with its first results which allows for dynamically create, large-scale, and physically realistic simulated realities with systematic semantic annotations.
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09) , page 43--50.