Travelling Through Space

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Chaos in Harmony - an astronaut falling through a decrepit stairwell in an enclosed room while also fulfilling their raison d'etre, even if in a perverted way, by travelling through space.          

Normal Mapping

Simple but effective feature that allows to imitate fine geometry circumventing complex meshes and significant performance sacrifice as a result.

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Alpha Masking

Another simple feature that does away with unnecessarily complex meshes when one requires transparency, instead allowing to mask designated areas of a mesh.

Thin-lens Camera

This camera model enhances realism by simulating real-world optical depth effects and makes the resulting render feel more photographic by blurring out-of-focus areas of the image.

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Halton Sampler

A technical enhancement to the renderer that increases its efficiency and decreases noise of the raw render. Halton sequence is a low-discrepancy sequence, meaning ray samples are neither too sparse, nor to clumped making each one of them collect more new light information.

Area Lights

Another technical feature that allows to efficiently imitate area lights - a source of artistically pleasing, soft lighting. Instead of adding emissive shapes to the scene in hopes of randomly sampling their light with ray bounces, area lights are dedicated light sources that provided guaranteed light contribution.

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Denoising

A final touch using external library developed by Intel. Cleans up the inevitable noise in the resulting raw render.