For this renering competition, our team decided to rendered an outer space scene. Using a blackhole as our environment map lighting, we created a simple scene of Naboo star fighter travelling through a portal to get to this blackhole.
In addition to our final rendering, we implemented 4 features that. In the final scene we used the rough-dielectric on the portal and we used the halton sampler as the prefered sampler. The 2 extra features that we have are tone mapping and thin lens camera, which we will introduce in our features implemented section.
These are the Cornel rooms with pathtracer 2 levels. The Halton sampler on the left is being sample with the index that increment with the seed change. The one on the right the index is basically a random integer and this created weird noise in the scene (possibly blue noise from the jittering)
Relevant code for rough dielectric are found in:
./charizard/src/samplers/HaltonSampler_broken.cpp