THUONG LE
ISMAIL SHAH

BLACKHOLE BEYOND THE GATE

For this renering competition, our team decided to rendered an outer space scene. Using a blackhole as our environment map lighting, we created a simple scene of Naboo star fighter travelling through a portal to get to this blackhole.

In addition to our final rendering, we implemented 4 features that. In the final scene we used the rough-dielectric on the portal and we used the halton sampler as the prefered sampler. The 2 extra features that we have are tone mapping and thin lens camera, which we will introduce in our features implemented section.

FEATURES IMPLEMENTED

BROKEN HALTON SAMPLER FOR "BREAKING THINGS COMPETITION"

These are the Cornel rooms with pathtracer 2 levels. The Halton sampler on the left is being sample with the index that increment with the seed change. The one on the right the index is basically a random integer and this created weird noise in the scene (possibly blue noise from the jittering)

Relevant code for rough dielectric are found in:

./charizard/src/samplers/HaltonSampler_broken.cpp