The conductor materials are widely used in the scene. The
trashcan, table legs are both made of them. You can clearly
see the carpet reflection on one of the table legs.
I like the way dielectric materials look. The cup and the PC
case panel are made of glass with different eta
coefficients. You can see the insides of the PC through a
panel as well as the reflection of the flower on the glass.
I widely used texture materials in the scene to make it more
alive. The image texture can be seen on the PC monitor as
well as two picture frames on the wall.
Perlin Noise can be seen as a screensaver for a laptop.
Point lights can be seen inside the PC case to imitate the
RGB lighting in gaming PCs. More of them can be seen lined
behind the table.
Hard shadows are the result of 2 main lights in the scene.
It is located in the opposite corner of the room. It results
in items on the table to throw hard shadows on the back and
right walls.
Soft shadows on the other hand are result of the Area Light
right above the table. It results in items throwing soft
shadows below themselves.
The other items on the scene use Lambertian and Phong
materials. Chair, keyboard, laptop and others use Lambertian
material. The tablet, the phone, buttons on the PC case and
some other objects use Phong material.
There is a mirror in the right wall, where you can see the
reflection of the room.
This carpet has over two millions polygons in it, which is
more than every other model together. I placed it to check
the performance of my BVH.
Reference to the team name :)