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Progressive Lightcuts for GPU

Tomas Davidovic, Iliyan Georgiev, and Philipp Slusallek


Talk at Siggraph 2012
Los Angeles, Aug 2012


[abstract][bibtex][pptx]

Abstract

Lightcuts is an attractive rendering algorithm
that efficiently handles complex lighting by adaptively approxi-
mating the illumination using clusters of virtual point light (VPL)
sources. Two of its limitations are the infinite memory footprint
required for variance convergence and the bias introduced by VPL
contribution clamping. We present a progressive Lightcuts algo-
rithm, which is consistent and converges using a fixed amount of
intermediate memory. This is essential for high quality rendering,
especially considering the tight memory budget on the GPU.