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Stefan Popov

Computer Graphics Lab
Informatics Department (FR 6.2)
University of Saarland

Im Stadtwald, Geb. E11, Room E14
66123 Saarbrücken
Germany
Tel: +49 681 302 3835 (office)
Fax: +49 681 302 3843
EMail: popov@cg.uni-saarland.de

Research Interests

  • Interactive Global Illumination
  • Interactive Ray Tracing
  • General Purpose GPU Programming

Current Projects

Publications

References
8.
Iliyan Georgiev, Jaroslav Krivanek, Stefan Popov and Philipp Slusallek
Importance Caching for Complex Illumination
Eurographics
2012
to be published
7.
Piotr Danilewski, Stefan Popov and Philipp Slusallek
Binned SAH Kd-Tree Construction on a GPU
Saarland University,
June 2010
6.
Stefan Popov, Iliyan Georgiev, Rossen Dimov and Philipp Slusallek
Object Partitioning Considered Harmful: Space Subdivision for BVHs
HPG '09: Proceedings of the 1st ACM conference on High Performance Graphics , page 15--22.
Publisher: ACM, New York, NY, USA
2009
ISBN: 978-1-60558-603-8
5.
Stefan Popov, Johannes Günther, Hans-Peter Seidel and Philipp Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Computer Graphics Forum, 26(3)
2007
4.
Johannes Günther, Stefan Popov, Hans-Peter Seidel and Philipp Slusallek
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007 , page 113--118.
2007
3.
Stefan Popov, Johannes Güenther, Hans-Peter Seidel and Philipp Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Document number: TR-2007-01
Computer Graphics Group, Saarland University,
2007
2.
Stefan Popov, Johannes Günther, Hans-Peter Seidel and Philipp Slusallek
Experiences with Streaming Construction of SAH KD-Trees
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing , page 89--94.
2006
1.
Stefan Popov
Stackless KD-Tree Traversal for Ray Tracing on Graphics Hardware
Saarland University,
2006