Prof. Dr.-Ing. Philipp Slusallek
Saarland University | German Research Center |
Current Positions
- Full professor for Computer Graphics at Saarland University (since October 1999).
- Scientific Director at the German Research Center for Artificial Intelligence (DFKI) leading the research lab Agents and Simulated Reality (since January 2008).
- Director of Research at the Intel Visual Computing Institute of Saarland University (since May 2009).
- Principal Investigator at the Cluster of Excellence in Multimodal Computing and Interaction (M2CI) at Saarland University in close collaboration with the Max Planck Institute for Informatics the Max Planck Institute for Software Systems, and the German Research Center for Artificial Intelligence (DFKI).
- Founding Speaker of the Center of Excellence in Computer Science at Saarland University (since April 2004)
Previous Positions
- Dean of the Faculty for Mathematics and Computer Science at Saarland University (2002-2004).
- Visiting Assistant Professor at Stanford University's Computer Graphics Lab (1998-1999).
- Head of the research group on physically-based rendering (the Vision project) at the University of Erlangen, Computer Graphics Group (1992-1998).
- Researcher at the Computer Graphics Group (GRIS) at University of Tübingen.
Research Interests
- Realtime Realistic Image Synthesis and Lighting Simulations
- Future 3D-Internet and Server-Based Rendering
- Simulated Reality and Online Worlds
- Combining Computer Graphics and Artificial Intelligence
- Digital Media Applications and Middleware
- High-Performance Parallel and Distributed Computing
- Programming Models and Languages
Ongoing Projects
Here you find a list of our current and previous projects.
PhD Thesis
I did my PhD thesis "Vision: An Architecture for Physically-Based Rendering" (color plates) in 1995 at the University of Erlangen. It earned the Dissertation Award of the Technical Faculty.
Recent Publications
| 147. |
Importance Caching for Complex Illumination
Eurographics
2012
to be published
|
| 146. |
XML3D Physics: Declarative Physics Simulation for the Web
Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2011)
Lyon, France
December
2011
to be published
Abstract: As interactive 3D graphics has become an integral part of modern Web browsers via the low-level WebGL API, it now becomes apparent that higher-level declarative approaches integrated with HTML5 are needed in order to make 3D graphics broadly and easily accessible to Web developers. A key component of interactive 3D scenes are physics simulations. However, specifying the physics properties required major changes to the scene graph in the past. In this paper, we present a declarative and orthogonal physics annotation framework that nicely separates the generic 3D scene description from its physics properties. The approach is based on the declarative XML3D format as an extension to HTML5, has been implemented as a plug-in that runs in three browsers that support XML3D and is demonstrated with a number of examples and performance evaluations. |
| 145. |
Realistic Lighting Simulation for Interactive VR Applications
Virtual Environments 2011: Proceedings of Joint Virtual Reality Conference of euroVR and EGVE (JVRC)
, page 1--8.
Nottingham, UK
September
2011
ISBN: 978-3-905674-33-0
|
| 144. |
SILVA: System to Instantiate Large Vegetated Areas
Virtuelle und Erweiterte Realität, 8. Workshop der GI-Fachgruppe VR/AR
, page 97--108.
Shaker Verlag GmbH
Publisher: Chrsitian-A. Bohn, Sina Mostafawy,
September
2011
ISBN: ISBN 978-3-8440-0394-9
Abstract: In dieser Arbeit wird eine Methode zur Darstellung und Generierung von natürlich wirkendem Bewuchs auf besonders großen Arealen und unter Berücksichtigung ökologischer Faktoren vorgestellt. Die Generierung und Visualisierung von Bewuchs ist aufgrund der Komplexität biologischer Systeme und des Detailreichtums von Pflanzenmodellen ein herausforderndes Gebiet der Computergrafik und ermöglicht es, den Realismus von Landschaftsvisualisierungen erheblich zu steigern. Aufbauend auf (Dietrich 2006) wird bei Silva der Bewuchs so generiert, dass die zur Darstellung benötigten Wang-Kacheln und die mit ihnen assoziierten Teilverteilungen wiederverwendet werden können. Dazu wird ein Verfahren vorgestellt, um Poisson Disk Verteilungen mit variablen Radien auf nahtlosen Wang-Kachelmengen ohne rechenintensive globale Optimierung zu erzeugen. Durch die Einbeziehung von Nachbarschaften und frei konfigurierbaren Generierungspipelines können beliebige abiotische und biotische Faktoren bei der Bewuchsgenerierung berücksichtigt werden. Die durch Silva auf Wang-Kacheln erzeugten Pflanzenverteilungen ermöglichen, die darauf aufgebauten beschleunigenden Datenstrukturen bei der Visualisierung wieder zu verwenden. Durch Multi-Level Instancing und eine Schachtelung von Kd-Bäumen ist eine Visualisierung von großen bewachsenen Arealen mit geringen Renderzeiten und geringem Memory foot print von Hunderten Quadratkilometern Größe möglich. |
| 143. |
Two-Level Grids for Ray Tracing on GPUs
Computer Graphics Forum,
April
2011
to be published
|
| 142. |
Performance Considerations When Using a Dedicated Ray Traversal Engine
19th International Conference on Computer Graphics, Visualization and Computer Vision 2011 (WSCG 2011) Pilsen
, page 65--72.
February
2011
ISBN: 978-80-86943-83-1
|
| 141. |
On the Evaluation of the Complex-Valued Exponential Integral
Journal of Graphics, GPU, and Game Tools,
15(3):183-198
2011
|
| 140. |
A Mathematical Framework for Efficient Closed-Form Single Scattering
Proceedings of the 37th Graphics Interface Conference
, page 151-158.
2011
|
| 139. |
An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web
Proceedings of the 10th IEEE International Conference on Cyberworlds
, page 46-53.
2011
|
| 138. |
Bidirectional Light Transport with Vertex Merging
SIGGRAPH Asia (technical sketches)
, page 27:1--27:2.
2011
|
| 137. |
Real-Time Ray Tracing of Complex Molecular Scenes
14th International Conference on Information Visualisation (IV)
, page 239--245.
London
July
2010
DOI: 10.1109/IV.2010.43
ISBN: 978-1-4244-7846-0
|
| 136. |
XML3D – Interactive 3D Graphics for the Web
Proceedings of the 15th International Conference on 3D Web Technology
, page 175-184.
Publisher: ACM, Los Angeles, California
July
2010
ISBN: 978-1-4503-0209-8
|
| 135. |
Binned SAH Kd-Tree Construction on a GPU
Saarland University,
June
2010
|
| 134. |
AnySL: Efficient and Portable Shading for Ray Tracing
Proceedings of the Conference on High Performance Graphics
June
2010
|
| 133. |
Measuring Properties of Molecular Surfaces Using Ray Casting
Proceedings of 9th International Workshop on High Performance Computational Biology
, page 1--7.
April
2010
ISBN: 978-1-4244-6533-0
|
| 132. |
SORA: a Service-Oriented Rendering Architecture
3rd Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS@VR2010)
, page 25--30.
Waltham, MA, USA
March
2010
ISBN: 978-3-8322-8989-8
|
| 131. |
Combining global and local virtual lights for detailed glossy illumination
ACM Trans. Graph.,
29:143:1--143:8
2010
Keywords: global illumination, glossy interreflection, many lights |
| 130. |
Simple and Robust Iterative Importance Sampling of Virtual Point Lights
Proceedings of Eurographics 2010
2010
|
| 129. |
Real-Time Ray Tracing and Volume Rendering in Molecular Visualization
EMBO Workshop on Visualizing Biological Data (VizBi)
2010
|
| 128. |
DRONE: a Flexible Framework for Distributed Rendering and Display
Proceedings of the 7th International Conference on Visual Computing (ISVC09), Part I
, page 975--986.
Las Vegas, NV, USA
November
2009
ISBN: 978-3-642-10330-8
|
| 127. |
A Parallel Algorithm for Construction of Uniform Grids
Proceedings of High Performance Graphics 2009
New Orleans, USA
August
2009
to be published
|
| 126. |
Multimedia Processing on Many-Core Technologies Using Distributed Multimedia Middleware
Proceedings of the 13th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA '09)
August
2009
ISBN: 978-0-88986-804-5
Abstract: Today, there are increasingly more powerful many-core processors (MCPs) that are integrated into stationary and mobile devices, freely programmable and well suited for multimedia processing. However, there are still many obstacles and problems when programming multimedia applications for MCPs. In this paper we show that all these obstacles and problems can be solved by treating a device with an integrated MCP in the same way as a distributed system and using distributed multimedia middleware even for developing locally running applications. This approach completely hides all specific aspects of an MCP while the application can fully exploit the processing power of MCPs in local and even remote devices. |
| 125. |
Extending X3D for Distributed Multimedia Processing and Control
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09)
, page 61--69.
Darmstadt, Germany
June
2009
ISBN: 978-1-60558-432-4
|
| 124. |
Integration von Real-Time Raytracing in interaktive Virtual-Reality-Systeme
Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme (12. Fraunhofer IFF Wissenschaftstage)
, page 343--352.
Magdeburg, Germany
June
2009
ISBN: 978-3-8396-0023-8
|
| 123. |
Verteiltes Rendering: Flexible Spezifikation und Konfiguration mittels Multimedia-Middleware
8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung
, page 79--94.
Paderborn, Germany
May
2009
ISBN: 978-3-939350-71-2
|
| 122. |
Segmentation of Femoral Head from CT after Femoral Neck Fracture
IAPR Conference on Machine Vision Applications (MVA)
, page 243--248.
May
2009
ISBN: 978-4-901122-09-2
|
| 121. |
Integration of Realtime Ray Tracing Into Interactive Virtual Reality Systems
Proceedings of the 2nd Sino-German Workshop Virtual Reality & Augmented Reality in Industry
Shanghai, China
April
2009
|
| 120. |
A Flexible Adaptation Service for Distributed Rendering
Proceedings of 9th Eurographics Symposium on Parallel Graphics and Visualization 2009 (EGPGV '09)
, page 49--56.
Munich, Germany
March
2009
ISBN: 978-3-905674-15-6
|
| 119. |
ISReal: Advanced Computer Graphics Methods for Archaeology
Proceedings of Computer Application and Quantitative Methods in Archaeology 2009 (CAA 2009)
Williamsburg, VA, USA
March
2009
Abstract: The computer has become an indispensable tool in modern archeology for measuring, recording, organizing, searching, discussing, and presenting results. Particularly important is the use of realistic and interactive 3D graphics technology: It allows to accurately capture and present the archaeological evidence within its current 3D environment as well as to create 3D models of the historic location itself. Different possible reconstructions can be discussed and compared to the existing evidence within the same model, thus allowing to better evaluate scientific hypotheses. Given such interactive 3D models, we can then apply a multitude of other simulation techniques from computer graphics and other fields (e.g., illumination, acoustic and architectural simulations) to try to recreate the historic reality. Using the Internet, we can interconnect research groups on different locations but also make this data widely available and more accessible to non-experts. In this paper we present the ISReal project together with its first results which allows for dynamically create, large-scale, and physically realistic simulated realities with systematic semantic annotations. |
| 118. |
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09)
, page 43--50.
2009
ISBN: 978-1-60558-432-4
|
| 117. |
Object Partitioning Considered Harmful: Space Subdivision for BVHs
HPG '09: Proceedings of the 1st ACM conference on High Performance Graphics
, page 15--22.
Publisher: ACM, New York, NY, USA
2009
ISBN: 978-1-60558-603-8
|
| 116. |
Stream Processing on GPUs Using Distributed Multimedia Middleware
Proceedings of the 8th International Conference on Parallel Processing and Applied Mathematics - PPAM 2009
2009
to be published
|
| 115. |
Interactive Real-Time Ray Tracing in Molecular Visualization
Poster, German Conference on Bioinformatics (GCB)
2009
|
| 114. |
Ray Tracing Element for Cell/B.E.
Poster, High Performance Graphics (HPG)
2009
|
| 113. |
Real-time ray tracing of complex molecular scenes with BALLView and RTfact
Poster, ISBM/ECCB Stockholm
2009
|
| 112. |
Real-Time Volume Ray Tracing For Bioinformatics Applications
Poster, ISBM/ECCB Stockholm
2009
|
| 111. |
Network-Integrated Multimedia Middleware (NMM)
Proceedings of ACM Multimedia 2008 (ACM MM 2008)
Vancouver, Canada
October
2008
|
| 110. |
RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2008
, page pp. 115-122.
Los Angeles, USA
August
2008
|
| 109. |
Real Time Ray Tracing on Many-Core-Hardware
Proceedings of the 5th INTUITION Conference on Virtual Reality
2008
|
| 108. |
Massive Model Visualization Techniques
Course presentation, SIGGRAPH 2008, Los Angeles, USA
2008
|
| 107. |
High-speed volume ray casting with CUDA
Poster, IEEE Symposium on Interactive Ray Tracing, Los Angeles
2008
|
| 106. |
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
Proceedings of the 2007 Eurographics Symposium on Parallel Graphics and Visualization
May
2007
|
| 105. |
Trillion Triangle Terrain
Computer Graphics Forum,
26(1):129--130
2007
|
| 104. |
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Computer Graphics Forum,
26(3)
2007
|
| 103. |
Adaptive Spatial Sample Caching
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2007
, page 141--147.
2007
|
| 102. |
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007
, page 113--118.
2007
|
| 101. |
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Document number: TR-2007-01
Computer Graphics Group, Saarland University,
2007
|
| 100. |
State of the Art in Massive Model Visualization
Course presentation, SIGGRAPH 2007, San Diego, USA
2007
|
| 99. |
Interactive Ray Tracing of Skinned Animations
The Visual Computer,
22(9):785--792
2006
|
| 98. |
Ray Tracing Animated Scenes using Motion Decomposition
Computer Graphics Forum,
25(3):517--525
2006
|
| 97. |
Techniques for Interactive Ray Tracing of Bèzier Surfaces
Journal of Graphics Tools,
11(2):1-16
2006
|
| 96. |
Accelerated and Extended Building of Implicit kd-Trees for Volume Ray Tracing
In , editor,
Proceedings of 11th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2006
, page 317--324.
Publisher: Akademische Verlagsgesellschaft Aka, Aachen, Germany
2006
|
| 95. |
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Proceedings of Graphics Hardware
2006
|
| 94. |
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering
Proceedings of Eurographics/IEEE-VGTC Symposium on Visualization (EuroVIS)
Lisboa, Portugal
2006
|
| 93. |
Interactive Volume Rendering with Ray Tracing
Eurographics State of the Art Reports
2006
|
| 92. |
Applying Ray Tracing for Virtual Reality and Industrial Design
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing
, page 177--185.
2006
|
| 91. |
Estimating Performance of a Ray-Tracing ASIC Design
Proceedings of IEEE Symposium on Interactive Ray Tracing 2006
, page 7-14.
2006
|
| 90. |
Experiences with Streaming Construction of SAH KD-Trees
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing
, page 89--94.
2006
|
| 89. |
Exploring the Use of Ray Tracing for Future Games
Proceedings of ACM SIGGRAPH Video Game Symposium
Publisher: ACM Press, New York, NY, USA
2006
|
| 88. |
Realtime Ray Tracing for Advanced Visualization in the Aerospace Industry
Proceedings of the 5th Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung
2006
|
| 87. |
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing
, page 169--176.
2006
|
| 86. |
World-Space Sample Caching for Efficient Ray Tracing of Highly Complex Scenes
Document number: TR-2006-01
Computer Graphics Group, Saarland University,
2006
|
| 85. |
State of the Art in Massive Model Visualization
Tutorial presentation, Eurographics 2006
2006
|
| 84. |
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics,
11(5):562-572
2005
|
| 83. |
Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005
, page 303--310.
Publisher: Akademische Verlagsgesellschaft Aka, Erlangen, Germany
2005
|
| 82. |
Realistic and Interactive Visualization of High-Density Plant Ecosystems
Natural Phenomena 2005, Proceedings of the Eurographics Workshop on Natural Phenomena
, page 73--81.
2005
|
| 81. |
Recent Advancements in Ray-Tracing based Volume Rendering Techniques
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005
, page 131--138.
Publisher: Akademische Verlagsgesellschaft Aka, Erlangen, Germany
2005
|
| 80. |
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Proceedings of ACM SIGGRAPH 2005
2005
|
| 79. |
A Ray Tracing based Virtual Reality Framework for Industrial Design
Document number: TR-2005-02
Computer Graphics Group, Saarland University,
2005
|
| 78. |
Fast Ray Traversal of Unstructured Volume Data using Plucker Tests
Saarland University,
2005
|
| 77. |
Interaktive Darstellung hoch detaillierter Landschaftsszenen (Cover Image)
Informatik Spektrum,
27(5):480--480
2004
|
| 76. |
Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells (Cover Image)
Informatik Spektrum,
27(4):394--394
2004
|
| 75. |
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering
, page 81--92.
2004
|
| 74. |
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Computer Graphics Forum
Volume 22
2004
|
| 73. |
CGiS, a new Language for Data-Parallel GPU Programming
In , and , editor,
Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA
, page 241--248.
2004
|
| 72. |
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA
2004
|
| 71. |
Interactive In-Shader Image-Based Visual Hull Reconstruction and Compositing of Actors in a Distributed Ray Tracing Framework
1. Workshop VR/AR, Chemnitz, Germany
2004
|
| 70. |
Interactive Mixed Reality Rendering in a Distributed Ray Tracing Framework
IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004, Student Colloquium
2004
|
| 69. |
Interactive Ray Tracing of Free-Form Surfaces
Proceedings of Afrigraph 2004
2004
|
| 68. |
Interactive Visualization of Exceptionally Complex Industrial Datasets
ACM SIGGRAPH 2004, Sketches and Applications
2004
|
| 67. |
Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Proceedings of Graphics Hardware
, page 95--106.
2004
|
| 66. |
Ray Tracing for Current and Future Games
Proceedings of 34. Jahrestagung der Gesellschaft für Informatik
2004
|
| 65. |
Realtime Caustics using Distributed Photon Mapping
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering
, page 111--121.
2004
|
| 64. |
VRML Scene Graphs on an Interactive Ray Tracing Engine
Proceedings of IEEE VR 2004
, page 109--116.
2004
|
| 63. |
Afrigraph 2004 Course on "State of the Art in Massive Model Visualization"
Course presentation on the "AFRIGRAPH 2004", Third International Conference on Computer Graphics in Cape Town (Stellenbosch), South Africa, 2004
2004
|
| 62. |
A Scalable Approach to Interactive Global Illumination
Computer Graphics Forum,
22(3):621--630
2003
|
| 61. |
Interactive Distributed Ray Tracing on Commodity PC Clusters -- State of the Art and Practical Applications
Lecture Notes on Computer Science,
2790:499--508
2003
|
| 60. |
Distributed Interactive Ray Tracing of Dynamic Scenes
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics (PVG)
2003
|
| 59. |
Interactive Global Illumination in Complex and Highly Occluded Environments
Proceedings of the 14th Eurographics Workshop on Rendering
2003
|
| 58. |
Realtime Ray Tracing and its use for Interactive Global Illumination
Eurographics State of the Art Reports
2003
|
| 57. |
Streaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Virtual Reality, Modelling and Visualization 2003 (VMV) , November 19-21, Munich, Germany
2003
|
| 56. |
A Virtual Memory Architecture for Real-Time Ray Tracing Hardware
Computer & Graphics
, page 0097--8493.
2003
|
| 55. |
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Proceedings of the 2003 OpenSG Symposium
, page 23--31.
Publisher: Eurographics Association, Darmstadt, Germany
2003
|
| 54. |
Afrigraph 2003 Course on "Advanced Interactive Ray Tracing and Interactive Global Illumination"
Course presentation on the "AFRIGRAPH 2003", Second International Conference on Computer Graphics in Cape Town, South Africa
2003
|
| 53. |
Interactive Global Illumination
Siggraph 2003, Course 27
2003
|
| 52. |
A Simple and Practical Method for Interactive Ray Tracing of Dynamic Scenes
Technical Report 2002-04, submitted for publication,
April
2002
|
| 51. |
Interaktive Beleuchtungssimulation und Bildsynthese mit Ray-Tracing - Effiziente Software schlägt Spezial-Hardware
|
| 50. |
An Open Platform for Multimedia Entertainment Systems
EUROPRIX Scholars Conference at MindTrek Media Week
2002
|
| 49. |
Interactive Global Illumination using Fast Ray Tracing
Proceedings of the 13th EUROGRAPHICS Workshop on Rendering
Saarland University, Kaiserslautern University
2002
|
| 48. |
Interactive Headlight Simulation -- A Case Study for Distributed Interactive Ray Tracing
Proceedings of EUROGRAPHICS Workshop on Parallel Graphics and Visualization (PGV)
, page 81--88.
2002
|
| 47. |
SaarCOR - A Hardware Architecture For Ray Tracing
Proceedings of the conference on Graphics Hardware 2002
, page 27--36.
Saarland University
Publisher: Eurographics Association,
2002
ISBN: 1-58113-580-7
|
| 46. |
OpenRT -- A Flexible and Scalable Rendering Engine for Interactive 3D Graphics
Computer Graphics Group, Saarland University,
2002
|
| 45. |
Interactive Global Illumination
Computer Graphics Group, Saarland University,
2002
|
| 44. |
State-of-the-Art in Interactive Ray-Tracing
State of the Art Reports, EUROGRAPHICS 2001,
:21-42
2001
|
| 43. |
Extended Format Definition and Quality-driven Format Negotiation in Multimedia Systems
Multimedia 2001 -- Proceedings of the Eurographics Workshop
, page 65-74.
Publisher: Springer,
2001
|
| 42. |
Interactive Distributed Ray Tracing of Highly Complex Models
In and , editor,
Rendering Techniques 2001 (Proceedings of the 12th EUROGRAPHICS Workshop on Rendering
, page 277--288.
Publisher: Springer,
2001
|
| 41. |
Interactive Rendering with Coherent Ray Tracing
In and , editor,
Com\-pu\-ter Graphics Forum (Proceedings of EUROGRAPHICS 2001
Volume 20
Publisher: Blackwell Publishers, Oxford,
2001
|
| 40. |
Afrigraph 2001 Course on "Interactive Ray Tracing"
Course presentation on the "AFRIGRAPH 2001", First International Conference on Computer Graphics in Cape Town, South Africa
2001
|
| 39. |
Wide Area Camera Calibration Using Virtual Calibration
Computer Vision and Pattern Recognition
, page 520--527.
2000
|
| 38. |
Transparent Distributed Processing for Rendering
Parallel Visualization and Graphics Symposium,
1999
|
| 37. |
Composite Lighting Simulations with Lighting Network
IEEE Computer Graphics and Applications,
18(2):22--31
1998
|
| 36. |
Ray Tracing of Spline Surfaces: Bezier Clipping, Chebyshev Boxing, and Bounding Volume Hierarchy - A Critical Comparison with New Results
The Visual Computer,
:265--282
1998
|
| 35. |
Sampling Procedural Shaders Using Affine Arithmetic
ACM Transactions on Graphics,
1998
|
| 34. |
Bounded Clustering - Finding Good Bounds on Clustered Light Transport
Pacific Graphics
1998
|
| 33. |
Lighting Networks - A New Approach for Designing Lighting Algorithms
Graphics Interface '98
1998
|
| 32. |
Radiance Maps: An Image-Based Approach to Global Illumination
SIGGRAPH '98
1998
|
| 31. |
Canned Lightsources
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering)
Publisher: Springer,
1998
|
| 30. |
Getting Rid of Links in Hierarchical Radiosity
Computer Graphics Forum
1998
|
| 29. |
Real-Time Generation of Continuous Levels of Detail for Height Fields
Proc. WSCG '98
1998
|
| 28. |
Three Point Clustering for Radiance Computations
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering '98)
, page 211--222.
Publisher: Springer,
1998
|
| 27. |
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Computer Graphics Forum
1998
|
| 26. |
Rendering Techniques '97
Volume post
Publisher: Springer Verlag,
1997
|
| 25. |
A Comparison of Different Refiners for Hierarchical Radiosity
Proc. 3D Image Analysis and Synthesis '97
, page 27--34, infix.
1997
|
| 24. |
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Proc. Graphics Interface '97
Publisher: Morgan Kaufmann Publishers,
1997
|
| 23. |
Bounded Radiosity - Illumination on General Surfaces and Clusters
Computer Graphics Forum
, page 300--317.
1997
|
| 22. |
Decoupling Propagation and Reflection for Radiance Computations
Proc. Graphicon '97
, page 51--58.
1997
|
| 21. |
Global Illumination Computations with Hierarchical Finite Element Methods
Proc. Mathematical Methods for Curves and Surfaces II
, page 445--460.
1997
|
| 20. |
Hierarchical Techniques for Global Illumination Computations
Proc. VisMath '97
1997
|
| 19. |
Hierarchical Techniques for Global Illumination Computations - Recent Trends and Developments
In , editor,
Proc. Pacific Graphics
, page 80--89.
1997
|
| 18. |
Isotropic Clustering for Hierarchical Radiosity - Implementation and Experiences
Proc. 5th International Conference in Central Europe on Computer Graphics and Visualization
, page 534--542.
1997
|
| 17. |
Photo-Realistic Rendering - Recent Trends and Developments
Eurographics 1997,
1997
|
| 16. |
Object-Oriented and Mixed Programming Paradigms
Chapter An Object-Oriented Approach to Curves and Surfaces,
page 33--44.
Publisher: Springer,
1996
|
| 15. |
Towards an Open Rendering Kernel for Image Synthesis
Proc. 7th EUROGRAPHICS Workshop on Rendering '96
, page 51--60.
Publisher: Springer,
1996
|
| 14. |
Using Realistic Lighting in Modern Graphics Applications
Eurographics,
1996
|
| 13. |
Interactive Walkthroughs and Higher Order Global Illumination
Modeling, Virtual Worlds, Distributed Graphics,
:121--128
1995
|
| 12. |
Radiosity and Relaxation Methods
IEEE Comuter Graphics & Applications,
:48--58
1995
|
| 11. |
Vision: An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics,
1(1):77--96
1995
|
| 10. |
Object-Oriented Design for Image Synthesis
5th EUROGRAPHICS Workshop on Programming Paradigms for Graphics
, page 285--296.
1995
|
| 9. |
Smart Links and Efficient Reconstruction for Wavelet Radiosity
Rendering Techniques '95 (Proc. 6th EUROGRAPHICS Workshop on Rendering)
, page 251--263.
1995
|
| 8. |
Using Procedural RenderMan Shaders for Global Illumination
Computer Graphics Forum (Proc. EUROGRAPHICS '95)
, page 311--324.
1995
|
| 7. |
Automatic Generation of Tcl Bindings for C and C++ Libraries
Tcl/Tk Workshop,
1995
|
| 6. |
Curves and Surfaces in Geometric Design
Chapter An Object-Oriented Framework for Curves and Surfaces with Applications,
page 457--466.
Publisher: AK Peters,
1994
|
| 5. |
Using C++ Class Libraries from an Interpreted Language
Technology of Object-Oriented Languages and Systems
, page 397--408.
1994
|
| 4. |
Implementing RenderMan - Practice, Problems, and Enhancements
Computer Graphics Forum (Proc. EUROGRAPHICS '94)
, page 443--454.
1994
|
| 3. |
Blockwise Refinement - A New Method for Solving the Radiosity Problem
Rendering Techniques '93 (Proc. 4th EUROGRAPHICS Workshop on Rendering)
, page 233--245.
http://graphics.cs.uni-saarland.de
1993
|
| 2. |
An Object-Oriented Framework ofr Curves and Surfaces
Curves and Surfaces in Computer Vision and Graphics III (Proc. SPIE 1830)
, page 284--295.
1992
|
| 1. |
TRIMO - A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces Over Arbitrary Topological Meshes
Proc. EUROGRAPHICS '90
, page 147--158.
1990
|
PhD alumni
- Ingo Wald, 2004
- Andreas Pomi, 2005
- Carsten Benthin, 2006
- Jörg Schmittler, 2006
- Swen Woop, 2006
- Gerd Marmitt, 2008
- Andreas Dietrich, 2009
- Heiko Friedrich, 2009


