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Prof. Dr.-Ing. Philipp Slusallek

Prof. Dr.-Ing. Philipp Slusallek

Saarland University
Computer Graphics Lab &
Intel Visual Computing Institute
Campus E 1 1
66123 Saarbrücken
Germany
Tel: +49 681 302 3830 (office)
Tel: +49 681 302 3831 (secretary)
Fax: +49 681 302 3843
Email:  slusallek@cs.uni-saarland.de

German Research Center
for Artificial Intelligence (DFKI)

Agents and Simulated Reality
Campus D 3 2
66123 Saarbrücken
Germany
Tel: +49 681 85775 5377 (office)
Tel: +49 681 85775 5276 (secretary)
Fax: +49 691 85775 2235
Email: slusallek@dfki.de

Current Positions

Previous Positions

Research Interests

  • Realtime Realistic Image Synthesis and Lighting Simulations
  • Future 3D-Internet and Server-Based Rendering
  • Simulated Reality and Online Worlds
  • Combining Computer Graphics and Artificial Intelligence
  • Digital Media Applications and Middleware
  • High-Performance Parallel and Distributed Computing
  • Programming Models and Languages

Ongoing Projects

Here you find a list of our current and previous projects.

PhD Thesis

I did my PhD thesis "Vision: An Architecture for Physically-Based Rendering" (color plates) in 1995 at the University of Erlangen. It earned the Dissertation Award of the Technical Faculty.

References
161.
Felix Klein, Dmitri Rubinstein, Kristian Sons, Farshad Einabad, Stephan Herhut and Philipp Slusallek
Declarative AR and Image Processing on the Web with Xflow
Proceedings of the 18th International Conference on Web 3D Technology , page 9.
Publisher: ACM, New York, NY, USA
June 2013
accepted
160.
Stefan Popov, Iliyan Georgiev, Philipp Slusallek and Carsten Dachsbacher
Adaptive Quantization Visibility Caching
Computer Graphics Forum, 32(2)
2013
159.
Jozef Doboš, Kristian Sons, Dmitri Rubinstein, Philipp Slusallek and Anthony Steed
XML3DRepo: A REST API for Version Controlled 3D Assets on the Web
Proceedings of the 18th International Conference on 3D Web Technology of Web3D '13
Publisher: ACM,
2013
to be published

Keywords: XML3D, 3D Repo, revision control, REST, CRUD

158.
Jacek Jankowski, Sandy Ressler, Kristian Sons, Yvonne Jung, Johannes Behr and Philipp Slusallek
Declarative Integration of Interactive 3D Graphics into the World-Wide Web: Principles, Current Approaches, and Research Agenda
Proceedings of the 18th International Conference on 3D Web Technology of Web3D '13
Publisher: ACM,
2013
to be published

Keywords: Declarative 3D, HTML5, DOM Integration, Polyfill

157.
Kristian Sons, Christian Schlinkmann, Felix Klein, Dmitri Rubinstein and Philipp Slusallek
xml3d.js: Architecture of a Polyfill Implementation of XML3D
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 2013 6th Workshop on
2013
to be published
156.
Alexander Löffler, Luciano Pica, Hilko Hoffmann and Philipp Slusallek
Networked Displays for VR Applications: Display as a Service (DaaS)
Virtual Environments 2012: Proceedings of Joint Virtual Reality Conference of ICAT, EuroVR, and EGVE (JVRC)
Madrid, Spain
October 2012
155.
Jochen Miroll, Alexander Löffler, Julian Metzger, Philipp Slusallek and Thorsten Herfet
Reverse Genlock for Synchronous Tiled Display Walls with Smart Internet Displays
Proceedings of the 2nd IEEE International Conference on Consumer Electronics (ICCE-Berlin)
Berlin, Germany
September 2012
154.
Felix Klein, Kristian Sons, Dmitri Rubinstein, Sergiy Byelozyorov, Stefan John and Philipp Slusallek
Xflow - Declarative Data Processing for the Web
Proceedings of the 17th International Conference on Web 3D Technology , page 9.
Publisher: ACM, New York, NY, USA
August 2012
ISBN: 978-1-4503-1432-9
153.
Alexander Löffler, Luciano Pica, Hilko Hoffmann and Philipp Slusallek
Multi-Display-Wände als skalierbare, immersive Stereo-Anzeigesysteme
9. Fachtagung "Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme" (15. Fraunhofer IFF-Wissenschaftstage)
Magdeburg, Germany
June 2012
152.
Sergiy Byelozyorov, Rainer Jochem, Vincent Pegoraro and Philipp Slusallek
From real cities to virtual worlds using an open modular architecture
The Visual Computer,
May 2012
151.
Tomas Davidovic, Thomas Engelhardt, Iliyan Georgiev, Philipp Slusallek and Carsten Dachsbacher
3D Rasterization: A Bridge between Rasterization and Ray Casting
Proceedings of the 2012 Graphics Interace Conference, :201 - 208
2012
ISBN: 978-1-4503-1420-6
150.
Iliyan Georgiev, Jaroslav Krivanek, Stefan Popov and Philipp Slusallek
Importance Caching for Complex Illumination
Computer Graphics Forum, 31(2)
2012
149.
Iliyan Georgiev, Jaroslav Krivanek, Tomas Davidovic and Philipp Slusallek
Light Transport Simulation with Vertex Connection and Merging
ACM Trans. Graph., 31:XXX:1--XXX:10
2012
ISSN: 0730-0301
148.
Tomas Davidovic, Iliyan Georgiev and Philipp Slusallek
Progressive Lightcuts for GPU
ACM SIGGRAPH 2012 Talks,
2012
ISBN: 978-1-4503-1683-5
147.
Kristian Sons and Philipp Slusallek
XML3D Physics: Declarative Physics Simulation for the Web
In Jan Bender, Kenny Erleben and Eric Galin, editor, Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS (2011) , page 55-63.
Publisher: Eurographics Association, Lyon, France
December 2011
ISBN: 978-3-905673-87-6

Abstract: As interactive 3D graphics has become an integral part of modern Web browsers via the low-level WebGL API, it now becomes apparent that higher-level declarative approaches integrated with HTML5 are needed in order to make 3D graphics broadly and easily accessible to Web developers. A key component of interactive 3D scenes are physics simulations. However, specifying the physics properties required major changes to the scene graph in the past. In this paper, we present a declarative and orthogonal physics annotation framework that nicely separates the generic 3D scene description from its physics properties. The approach is based on the declarative XML3D format as an extension to HTML5, has been implemented as a plug-in that runs in three browsers that support XML3D and is demonstrated with a number of examples and performance evaluations.

146.
Sergiy Byelozyorov, Vincent Pegoraro and Philipp Slusallek
An Open Modular Architecture for Effective Integration of Virtual Worlds in the Web
Proceedings of the 10th IEEE International Conference on Cyberworlds , page 46-53.
October 2011
145.
Alexander Löffler, Lukas Marsalek, Hilko Hoffmann and Philipp Slusallek
Realistic Lighting Simulation for Interactive VR Applications
Virtual Environments 2011: Proceedings of Joint Virtual Reality Conference of euroVR and EGVE (JVRC) , page 1--8.
Nottingham, UK
September 2011
144.
Martin Weier, André Hinkenjann, Georg Demme and Philipp Slusallek
SILVA: System to Instantiate Large Vegetated Areas
Virtuelle und Erweiterte Realität, 8. Workshop der GI-Fachgruppe VR/AR , page 97--108.
Shaker Verlag GmbH
Publisher: Chrsitian-A. Bohn, Sina Mostafawy,
September 2011
ISBN: ISBN 978-3-8440-0394-9

Abstract: In dieser Arbeit wird eine Methode zur Darstellung und Generierung von natürlich wirkendem Bewuchs auf besonders großen Arealen und unter Berücksichtigung ökologischer Faktoren vorgestellt. Die Generierung und Visualisierung von Bewuchs ist aufgrund der Komplexität biologischer Systeme und des Detailreichtums von Pflanzenmodellen ein herausforderndes Gebiet der Computergrafik und ermöglicht es, den Realismus von Landschaftsvisualisierungen erheblich zu steigern. Aufbauend auf (Dietrich 2006) wird bei Silva der Bewuchs so generiert, dass die zur Darstellung benötigten Wang-Kacheln und die mit ihnen assoziierten Teilverteilungen wiederverwendet werden können. Dazu wird ein Verfahren vorgestellt, um Poisson Disk Verteilungen mit variablen Radien auf nahtlosen Wang-Kachelmengen ohne rechenintensive globale Optimierung zu erzeugen. Durch die Einbeziehung von Nachbarschaften und frei konfigurierbaren Generierungspipelines können beliebige abiotische und biotische Faktoren bei der Bewuchsgenerierung berücksichtigt werden. Die durch Silva auf Wang-Kacheln erzeugten Pflanzenverteilungen ermöglichen, die darauf aufgebauten beschleunigenden Datenstrukturen bei der Visualisierung wieder zu verwenden. Durch Multi-Level Instancing und eine Schachtelung von Kd-Bäumen ist eine Visualisierung von großen bewachsenen Arealen mit geringen Renderzeiten und geringem Memory foot print von Hunderten Quadratkilometern Größe möglich.

143.
Javor Kalojanov, Markus Billeter and Philipp Slusallek
Two-Level Grids for Ray Tracing on GPUs
Computer Graphics Forum,
April 2011
142.
Tomas Davidovic, Lukas Marsalek and Philipp Slusallek
Performance Considerations When Using a Dedicated Ray Traversal Engine
19th International Conference on Computer Graphics, Visualization and Computer Vision 2011 (WSCG 2011) Pilsen , page 65--72.
February 2011
ISBN: 978-80-86943-83-1
141.
Vincent Pegoraro and Philipp Slusallek
On the Evaluation of the Complex-Valued Exponential Integral
Journal of Graphics, GPU, and Game Tools, 15(3):183-198
2011
140.
Vincent Pegoraro, Mathias Schott and Philipp Slusallek
A Mathematical Framework for Efficient Closed-Form Single Scattering
Proceedings of the 37th Graphics Interface Conference , page 151-158.
2011
139.
Iliyan Georgiev, Jaroslav Krivanek and Philipp Slusallek
Bidirectional Light Transport with Vertex Merging
SIGGRAPH Asia (technical sketches) , page 27:1--27:2.
2011
138.
Lukas Marsalek, Iliyan Georgiev, Anna Katharina Dehof, Hans-Peter Lenhof, Philipp Slusallek and Andreas Hildebrandt
Real-Time Ray Tracing of Complex Molecular Scenes
14th International Conference on Information Visualisation (IV) , page 239--245.
London
July 2010
ISBN: 978-1-4244-7846-0
137.
Kristian Sons, Felix Klein, Dmitri Rubinstein, Sergiy Byelozyorov and Philipp Slusallek
XML3D – Interactive 3D Graphics for the Web
Proceedings of the 15th International Conference on 3D Web Technology , page 175-184.
Publisher: ACM, Los Angeles, California
July 2010
ISBN: 978-1-4503-0209-8
136.
Piotr Danilewski, Stefan Popov and Philipp Slusallek
Binned SAH Kd-Tree Construction on a GPU
Saarland University,
June 2010
135.
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusallek and Sebastian Hack
AnySL: Efficient and Portable Shading for Ray Tracing
Proceedings of the Conference on High Performance Graphics
June 2010
134.
Mike Phillips, Anna Katharina Dehof, Iliyan Georgiev, Stefan Nickels, Lukas Marsalek, Hans-Peter Lenhof, Andreas Hildebrandt and Philipp Slusallek
Measuring Properties of Molecular Surfaces Using Ray Casting
Proceedings of 9th International Workshop on High Performance Computational Biology , page 1--7.
April 2010
ISBN: 978-1-4244-6533-0
133.
Michael Repplinger, Alexander Löffler, Benjamin Schug and Philipp Slusallek
SORA: a Service-Oriented Rendering Architecture
3rd Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS@VR2010) , page 25--30.
Waltham, MA, USA
March 2010
132.
Tomas Davidovic, Jaroslav Krivanek, Milos Hasan, Philipp Slusallek and Kavita Bala
Combining global and local virtual lights for detailed glossy illumination
ACM Trans. Graph., 29:143:1--143:8
2010

Keywords: global illumination, glossy interreflection, many lights

131.
Iliyan Georgiev and Philipp Slusallek
Simple and Robust Iterative Importance Sampling of Virtual Point Lights
Proceedings of Eurographics 2010
2010
130.
Lukas Marsalek, Anna Katharina Dehof, Iliyan Georgiev, Daniel Stöckel, Stefan Nickels, Hans-Peter Lenhof, Philipp Slusallek and Andreas Hildebrandt
Real-Time Ray Tracing and Volume Rendering in Molecular Visualization
EMBO Workshop on Visualizing Biological Data (VizBi)
2010
129.
Michael Repplinger, Alexander Löffler, Dmitri Rubinstein and Philipp Slusallek
DRONE: a Flexible Framework for Distributed Rendering and Display
Proceedings of the 7th International Conference on Visual Computing (ISVC09), Part I , page 975--986.
Las Vegas, NV, USA
November 2009
128.
Javor Kalojanov and Philipp Slusallek
A Parallel Algorithm for Construction of Uniform Grids
Proceedings of High Performance Graphics 2009
New Orleans, USA
August 2009
to be published
127.
Michael Repplinger, Martin Beyer and Philipp Slusallek
Multimedia Processing on Many-Core Technologies Using Distributed Multimedia Middleware
Proceedings of the 13th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA '09)
August 2009
ISBN: 978-0-88986-804-5

Abstract: Today, there are increasingly more powerful many-core processors (MCPs) that are integrated into stationary and mobile devices, freely programmable and well suited for multimedia processing. However, there are still many obstacles and problems when programming multimedia applications for MCPs. In this paper we show that all these obstacles and problems can be solved by treating a device with an integrated MCP in the same way as a distributed system and using distributed multimedia middleware even for developing locally running applications. This approach completely hides all specific aspects of an MCP while the application can fully exploit the processing power of MCPs in local and even remote devices.

126.
Michael Repplinger, Alexander Löffler, Benjamin Schug and Philipp Slusallek
Extending X3D for Distributed Multimedia Processing and Control
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09) , page 61--69.
Darmstadt, Germany
June 2009
125.
Hilko Hoffmann, Dmitri Rubinstein, Alexander Löffler and Philipp Slusallek
Integration von Real-Time Raytracing in interaktive Virtual-Reality-Systeme
Digitales Engineering zum Planen, Testen und Betreiben technischer Systeme (12. Fraunhofer IFF Wissenschaftstage) , page 343--352.
Magdeburg, Germany
June 2009
124.
Alexander Löffler, Michael Repplinger and Philipp Slusallek
Verteiltes Rendering: Flexible Spezifikation und Konfiguration mittels Multimedia-Middleware
8. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung , page 79--94.
Paderborn, Germany
May 2009
123.
Jan Horacek, Lukas Marsalek, Martin Horak, Josef Pelikan and Philipp Slusallek
Segmentation of Femoral Head from CT after Femoral Neck Fracture
IAPR Conference on Machine Vision Applications (MVA) , page 243--248.
May 2009
ISBN: 978-4-901122-09-2
122.
Hilko Hoffmann, Dmitri Rubinstein, Alexander Löffler, Michael Repplinger and Philipp Slusallek
Integration of Realtime Ray Tracing Into Interactive Virtual Reality Systems
Proceedings of the 2nd Sino-German Workshop Virtual Reality & Augmented Reality in Industry
Shanghai, China
April 2009
121.
Michael Repplinger, Alexander Löffler, Martin Thielen and Philipp Slusallek
A Flexible Adaptation Service for Distributed Rendering
Proceedings of 9th Eurographics Symposium on Parallel Graphics and Visualization 2009 (EGPGV '09) , page 49--56.
Munich, Germany
March 2009
120.
Michael Repplinger, Alexander Löffler and Philipp Slusallek
ISReal: Advanced Computer Graphics Methods for Archaeology
Proceedings of Computer Application and Quantitative Methods in Archaeology 2009 (CAA 2009)
Williamsburg, VA, USA
March 2009

Abstract: The computer has become an indispensable tool in modern archeology for measuring, recording, organizing, searching, discussing, and presenting results. Particularly important is the use of realistic and interactive 3D graphics technology: It allows to accurately capture and present the archaeological evidence within its current 3D environment as well as to create 3D models of the historic location itself. Different possible reconstructions can be discussed and compared to the existing evidence within the same model, thus allowing to better evaluate scientific hypotheses. Given such interactive 3D models, we can then apply a multitude of other simulation techniques from computer graphics and other fields (e.g., illumination, acoustic and architectural simulations) to try to recreate the historic reality. Using the Internet, we can interconnect research groups on different locations but also make this data widely available and more accessible to non-experts. In this paper we present the ISReal project together with its first results which allows for dynamically create, large-scale, and physically realistic simulated realities with systematic semantic annotations.

119.
Dmitri Rubinstein, Iliyan Georgiev, Benjamin Schug and Philipp Slusallek
RTSG: Ray Tracing for X3D via a Flexible Rendering Framework
Proceedings of the 14th International Conference on 3D Web Technology 2009 (Web3D Symposium '09) , page 43--50.
2009
ISBN: 978-1-60558-432-4
118.
Stefan Popov, Iliyan Georgiev, Rossen Dimov and Philipp Slusallek
Object Partitioning Considered Harmful: Space Subdivision for BVHs
HPG '09: Proceedings of the 1st ACM conference on High Performance Graphics , page 15--22.
Publisher: ACM, New York, NY, USA
2009
ISBN: 978-1-60558-603-8
117.
Michael Repplinger and Philipp Slusallek
Stream Processing on GPUs Using Distributed Multimedia Middleware
Proceedings of the 8th International Conference on Parallel Processing and Applied Mathematics - PPAM 2009
2009
to be published
116.
Anna Katharina Dehof, Lukas Marsalek, Iliyan Georgiev, Daniel Stöckel, Stefan Nickels, Hans-Peter Lenhof, Philipp Slusallek and Andreas Hildebrandt
Interactive Real-Time Ray Tracing in Molecular Visualization
Poster, German Conference on Bioinformatics (GCB)
2009
115.
Tomas Davidovic, Lukas Marsalek, Nicolas Maeding, Markus Kaltenbach, Peter-Hans Roth and Philipp Slusallek
Ray Tracing Element for Cell/B.E.
Poster, High Performance Graphics (HPG)
2009
114.
Anna Dehof, Iliyan Georgiev, Lukas Marsalek, Daniel Stöckel, Stefan Nickels, Hans-Peter Lenhof, Philipp Slusallek and Andreas Hildebrandt
Real-time ray tracing of complex molecular scenes with BALLView and RTfact
Poster, ISBM/ECCB Stockholm
2009
113.
Lukas Marsalek, Stefan Nickels, Anna Dehof, Hans-Peter Lenhof, Philipp Slusallek and Andreas Hildebrandt
Real-Time Volume Ray Tracing For Bioinformatics Applications
Poster, ISBM/ECCB Stockholm
2009
112.
Sung-Eui Yoon, Marco Agus, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Renato Pajarola and Philipp Slusallek
Interactive Massive Model Rendering
Course presentation, SIGGRAPH Asia 2008, Singapore
December 2008
111.
Marco Lohse, Florian Winter, Michael Repplinger and Philipp Slusallek
Network-Integrated Multimedia Middleware (NMM)
Proceedings of ACM Multimedia 2008 (ACM MM 2008)
Vancouver, Canada
October 2008
110.
Iliyan Georgiev and Philipp Slusallek
RTfact: Generic Concepts for Flexible and High Performance Ray Tracing
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2008 , page pp. 115-122.
Los Angeles, USA
August 2008
109.
Iliyan Georgiev, Dmitri Rubinstein, Hilko Hoffmann and Philipp Slusallek
Real Time Ray Tracing on Many-Core-Hardware
Proceedings of the 5th INTUITION Conference on Virtual Reality
2008
108.
David Kasik, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Dinesh Manocha, Philipp Slusallek, Abe Stephens and Sung-Eui Yoon
Massive Model Visualization Techniques
Course presentation, SIGGRAPH 2008, Los Angeles, USA
2008
107.
Lukas Marsalek, Armin Hauber and Philipp Slusallek
High-speed volume ray casting with CUDA
Poster, IEEE Symposium on Interactive Ray Tracing, Los Angeles
2008
106.
Heiko Friedrich, Ingo Wald, Johannes Günther, Gerd Marmitt and Philipp Slusallek
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
Proceedings of the 2007 Eurographics Symposium on Parallel Graphics and Visualization
May 2007
105.
Andreas Dietrich, Gerd Marmitt and Philipp Slusallek
Trillion Triangle Terrain
Computer Graphics Forum, 26(1):129--130
2007
104.
Stefan Popov, Johannes Günther, Hans-Peter Seidel and Philipp Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Computer Graphics Forum, 26(3)
2007
103.
Andreas Dietrich and Philipp Slusallek
Adaptive Spatial Sample Caching
Proceedings of the IEEE/EG Symposium on Interactive Ray Tracing 2007 , page 141--147.
2007
102.
Johannes Günther, Stefan Popov, Hans-Peter Seidel and Philipp Slusallek
Realtime Ray Tracing on GPU with BVH-based Packet Traversal
Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007 , page 113--118.
2007
101.
Stefan Popov, Johannes Güenther, Hans-Peter Seidel and Philipp Slusallek
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Document number: TR-2007-01
Computer Graphics Group, Saarland University,
2007
100.
David Kasik, Beat Brüderlin, Wagner Corrêa, Andreas Dietrich, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Iñigo Quilez, Philipp Slusallek, Abe Stephens and Sung-Eui Yoon
State of the Art in Massive Model Visualization
Course presentation, SIGGRAPH 2007, San Diego, USA
2007
99.
Johannes Günther, Heiko Friedrich, Hans-Peter Seidel and Philipp Slusallek
Interactive Ray Tracing of Skinned Animations
The Visual Computer, 22(9):785--792
2006
98.
Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel and Philipp Slusallek
Ray Tracing Animated Scenes using Motion Decomposition
Computer Graphics Forum, 25(3):517--525
2006
97.
Carsten Benthin, Ingo Wald and Philipp Slusallek
Techniques for Interactive Ray Tracing of Bèzier Surfaces
Journal of Graphics Tools, 11(2):1-16
2006
96.
Gerd Marmitt, Roman Brauchle, Heiko Friedrich and Philipp Slusallek
Accelerated and Extended Building of Implicit kd-Trees for Volume Ray Tracing
In Torsten Kulen Leif Kobbelt, editor, Proceedings of 11th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2006 , page 317--324.
Publisher: Akademische Verlagsgesellschaft Aka, Aachen, Germany
2006
95.
Sven Woop, Gerd Marmitt and Philipp Slusallek
B-KD Trees for Hardware Accelerated Ray Tracing of Dynamic Scenes
Proceedings of Graphics Hardware
2006
94.
Gerd Marmitt and Philipp Slusallek
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering
Proceedings of Eurographics/IEEE-VGTC Symposium on Visualization (EuroVIS)
Lisboa, Portugal
2006
93.
Gerd Marmitt, Heiko Friedrich and Philipp Slusallek
Interactive Volume Rendering with Ray Tracing
Eurographics State of the Art Reports
2006
92.
Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel and Philipp Slusallek
Applying Ray Tracing for Virtual Reality and Industrial Design
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing , page 177--185.
2006
91.
Erik Brunvand Sven Woop and Philipp Slusallek
Estimating Performance of a Ray-Tracing ASIC Design
Proceedings of IEEE Symposium on Interactive Ray Tracing 2006 , page 7-14.
2006
90.
Stefan Popov, Johannes Günther, Hans-Peter Seidel and Philipp Slusallek
Experiences with Streaming Construction of SAH KD-Trees
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing , page 89--94.
2006
89.
Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel and Philipp Slusallek
Exploring the Use of Ray Tracing for Future Games
Proceedings of ACM SIGGRAPH Video Game Symposium
Publisher: ACM Press, New York, NY, USA
2006
88.
Andreas Dietrich, Ingo Wald, Holger Schmidt, Kristian Sons and Philipp Slusallek
Realtime Ray Tracing for Advanced Visualization in the Aerospace Industry
Proceedings of the 5th Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung
2006
87.
Andreas Dietrich, Gerd Marmitt and Philipp Slusallek
Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing , page 169--176.
2006
86.
Andreas Dietrich, Jörg Schmittler and Philipp Slusallek
World-Space Sample Caching for Efficient Ray Tracing of Highly Complex Scenes
Document number: TR-2006-01
Computer Graphics Group, Saarland University,
2006
85.
David Kasik, Dinesh Manocha, Sung-Eui Yoon, Abe Stephens, Beat Brüderlin, Philipp Slusallek, Andreas Dietrich, Enrico Gobbetti, Fabio Marton, Wagner Correa and Inigo Quilez
State of the Art in Massive Model Visualization
Tutorial presentation, Eurographics 2006
2006
84.
Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek and Hans-Peter Seidel
Faster Isosurface Ray Tracing Using Implicit KD-Trees
IEEE Transactions on Visualization and Computer Graphics, 11(5):562-572
2005
83.
Andreas Dietrich, Ingo Wald and Philipp Slusallek
Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005 , page 303--310.
Publisher: Akademische Verlagsgesellschaft Aka, Erlangen, Germany
2005
82.
Andreas Dietrich, Carsten Colditz, Oliver Deussen and Philipp Slusallek
Realistic and Interactive Visualization of High-Density Plant Ecosystems
Natural Phenomena 2005, Proceedings of the Eurographics Workshop on Natural Phenomena , page 73--81.
2005
81.
Gerd Marmitt, Heiko Friedrich and Philipp Slusallek
Recent Advancements in Ray-Tracing based Volume Rendering Techniques
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV) 2005 , page 131--138.
Publisher: Akademische Verlagsgesellschaft Aka, Erlangen, Germany
2005
80.
Sven Woop, Jörg Schmittler and Philipp Slusallek
RPU: A Programmable Ray Processing Unit for Realtime Ray Tracing
Proceedings of ACM SIGGRAPH 2005
2005
79.
Ingo Wald, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Andreas Dietrich, Vlastimil Havran, Philipp Slusallek and Hans-Peter Seidel
A Ray Tracing based Virtual Reality Framework for Industrial Design
Document number: TR-2005-02
Computer Graphics Group, Saarland University,
2005
78.
Gerd Marmitt and Philipp Slusallek
Fast Ray Traversal of Unstructured Volume Data using Plucker Tests
Saarland University,
2005
77.
Andreas Dietrich, Ingo Wald and Philipp Slusallek
Interaktive Darstellung hoch detaillierter Landschaftsszenen (Cover Image)
Informatik Spektrum, 27(5):480--480
2004
76.
Andreas Dietrich, Ingo Wald and Philipp Slusallek
Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells (Cover Image)
Informatik Spektrum, 27(4):394--394
2004
75.
Ingo Wald, Andreas Dietrich and Philipp Slusallek
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering , page 81--92.
2004
74.
Ingo Wald, Johannes Günther and Philipp Slusallek
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Computer Graphics Forum Volume 22
2004
73.
Nicolas Fritz, Philipp Lucas and Philipp Slusallek
CGiS, a new Language for Data-Parallel GPU Programming
In Bernd Girod, Hans-Peter Seidel and Marcus Magnor, editor, Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA , page 241--248.
2004
72.
Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich and Philipp Slusallek
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Vision, Modelling, and Visualization 2004 (VMV) , November 16-18, Stanford (CA), USA
2004
71.
Andreas Pomi, Simon Hoffmann and Philipp Slusallek
Interactive In-Shader Image-Based Visual Hull Reconstruction and Compositing of Actors in a Distributed Ray Tracing Framework
1. Workshop VR/AR, Chemnitz, Germany
2004
70.
Andreas Pomi and Philipp Slusallek
Interactive Mixed Reality Rendering in a Distributed Ray Tracing Framework
IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2004, Student Colloquium
2004
69.
Carsten Benthin, Ingo Wald and Philipp Slusallek
Interactive Ray Tracing of Free-Form Surfaces
Proceedings of Afrigraph 2004
2004
68.
Andreas Dietrich, Ingo Wald and Philipp Slusallek
Interactive Visualization of Exceptionally Complex Industrial Datasets
ACM SIGGRAPH 2004, Sketches and Applications
2004
67.
Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul and Philipp Slusallek
Realtime Ray Tracing of Dynamic Scenes on an FPGA Chip
Proceedings of Graphics Hardware , page 95--106.
2004
66.
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang and Philipp Slusallek
Ray Tracing for Current and Future Games
Proceedings of 34. Jahrestagung der Gesellschaft für Informatik
2004
65.
Johannes Günther, Ingo Wald and Philipp Slusallek
Realtime Caustics using Distributed Photon Mapping
Rendering Techniques 2004, Proceedings of the Eurographics Symposium on Rendering , page 111--121.
2004
64.
Andreas Dietrich, Ingo Wald, Markus Wagner and Philipp Slusallek
VRML Scene Graphs on an Interactive Ray Tracing Engine
Proceedings of IEEE VR 2004 , page 109--116.
2004
63.
Ingo Wald, Andreas Dietrich and Philipp Slusallek
Afrigraph 2004 Course on "State of the Art in Massive Model Visualization"
Course presentation on the "AFRIGRAPH 2004", Third International Conference on Computer Graphics in Cape Town (Stellenbosch), South Africa, 2004
2004
62.
Carsten Benthin, Ingo Wald and Philipp Slusallek
A Scalable Approach to Interactive Global Illumination
Computer Graphics Forum, 22(3):621--630
2003
61.
Ingo Wald, Carsten Benthin, Andreas Dietrich and Philipp Slusallek
Interactive Distributed Ray Tracing on Commodity PC Clusters -- State of the Art and Practical Applications
Lecture Notes on Computer Science, 2790:499--508
2003
60.
Ingo Wald, Carsten Benthin and Philipp Slusallek
Distributed Interactive Ray Tracing of Dynamic Scenes
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics (PVG)
2003
59.
Ingo Wald, Carsten Benthin and Philipp Slusallek
Interactive Global Illumination in Complex and Highly Occluded Environments
Proceedings of the 14th Eurographics Workshop on Rendering
2003
58.
Ingo Wald, Timothy J. Purcell, Joerg Schmittler, Carsten Benthin and Philipp Slusallek
Realtime Ray Tracing and its use for Interactive Global Illumination
Eurographics State of the Art Reports
2003
57.
Andreas Pomi, Gerd Marmitt, Ingo Wald and Philipp Slusallek
Streaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Virtual Reality, Modelling and Visualization 2003 (VMV) , November 19-21, Munich, Germany
2003
56.
Jörg Schmittler, Alexander Leidinger and Philipp Slusallek
A Virtual Memory Architecture for Real-Time Ray Tracing Hardware
Computer & Graphics , page 0097--8493.
2003
55.
Andreas Dietrich, Ingo Wald, Carsten Benthin and Philipp Slusallek
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Proceedings of the 2003 OpenSG Symposium , page 23--31.
Publisher: Eurographics Association, Darmstadt, Germany
2003
54.
Ingo Wald, Carsten Benthin and Philipp Slusallek
Afrigraph 2003 Course on "Advanced Interactive Ray Tracing and Interactive Global Illumination"
Course presentation on the "AFRIGRAPH 2003", Second International Conference on Computer Graphics in Cape Town, South Africa
2003
53.
Ingo Wald and Philipp Slusallek
Interactive Global Illumination
Siggraph 2003, Course 27
2003
52.
Ingo Wald, Carsten Benthin and Philipp Slusallek
A Simple and Practical Method for Interactive Ray Tracing of Dynamic Scenes
Technical Report 2002-04, submitted for publication,
April 2002
51.
Philipp Slusallek and Ingo Wald
Interaktive Beleuchtungssimulation und Bildsynthese mit Ray-Tracing - Effiziente Software schlägt Spezial-Hardware
50.
Marco Lohse and Philipp Slusallek
An Open Platform for Multimedia Entertainment Systems
EUROPRIX Scholars Conference at MindTrek Media Week
2002
49.
Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller and Philipp Slusallek
Interactive Global Illumination using Fast Ray Tracing
Proceedings of the 13th EUROGRAPHICS Workshop on Rendering
Saarland University, Kaiserslautern University
2002
48.
Carsten Benthin, Ingo Wald, Tim Dahmen and Philipp Slusallek
Interactive Headlight Simulation -- A Case Study for Distributed Interactive Ray Tracing
Proceedings of EUROGRAPHICS Workshop on Parallel Graphics and Visualization (PGV) , page 81--88.
2002
47.
Jörg Schmittler, Ingo Wald and Philipp Slusallek
SaarCOR - A Hardware Architecture For Ray Tracing
Proceedings of the conference on Graphics Hardware 2002 , page 27--36.
Saarland University
Publisher: Eurographics Association,
2002
ISBN: 1-58113-580-7
46.
Ingo Wald, Carsten Benthin and Philipp Slusallek
OpenRT -- A Flexible and Scalable Rendering Engine for Interactive 3D Graphics
Computer Graphics Group, Saarland University,
2002
45.
Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller and Philipp Slusallek
Interactive Global Illumination
Computer Graphics Group, Saarland University,
2002
44.
Ingo Wald and Philipp Slusallek
State-of-the-Art in Interactive Ray-Tracing
State of the Art Reports, EUROGRAPHICS 2001, :21-42
2001
43.
Marco Lohse, Philipp Slusallek and Patrick Wambach
Extended Format Definition and Quality-driven Format Negotiation in Multimedia Systems
Multimedia 2001 -- Proceedings of the Eurographics Workshop , page 65-74.
Publisher: Springer,
2001
42.
Ingo Wald, Philipp Slusallek and Carsten Benthin
Interactive Distributed Ray Tracing of Highly Complex Models
In S.J.Gortler and K.Myszkowski, editor, Rendering Techniques 2001 (Proceedings of the 12th EUROGRAPHICS Workshop on Rendering , page 277--288.
Publisher: Springer,
2001
41.
Ingo Wald, Carsten Benthin, Markus Wagner and Philipp Slusallek
Interactive Rendering with Coherent Ray Tracing
In Alan Chalmers and Theresa--Marie Rhyne, editor, Com\-pu\-ter Graphics Forum (Proceedings of EUROGRAPHICS 2001 Volume 20
Publisher: Blackwell Publishers, Oxford,
2001
40.
Ingo Wald and Philipp Slusallek
Afrigraph 2001 Course on "Interactive Ray Tracing"
Course presentation on the "AFRIGRAPH 2001", First International Conference on Computer Graphics in Cape Town, South Africa
2001
39.
Xing Chen, James Davis and Philipp Slusallek
Wide Area Camera Calibration Using Virtual Calibration
Computer Vision and Pattern Recognition , page 520--527.
2000
38.
Peter Kipfer and Philipp Slusallek
Transparent Distributed Processing for Rendering
Parallel Visualization and Graphics Symposium,
1999
37.
Ph. Slusallek, M. Stamminger, W. Heidrich, J.-C. Popp and H.-P. Seidel
Composite Lighting Simulations with Lighting Network
IEEE Computer Graphics and Applications, 18(2):22--31
1998
36.
S. Campagna, Ph. Slusallek and H.-P. Seidel
Ray Tracing of Spline Surfaces: Bezier Clipping, Chebyshev Boxing, and Bounding Volume Hierarchy - A Critical Comparison with New Results
The Visual Computer, :265--282
1998
35.
W. Heidrich, Ph. Slusallek and H.-P. Seidel
Sampling Procedural Shaders Using Affine Arithmetic
ACM Transactions on Graphics,
1998
34.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
Bounded Clustering - Finding Good Bounds on Clustered Light Transport
Pacific Graphics
1998
33.
Ph. Slusallek, M. Stamminger and H.-P. Seidel
Lighting Networks - A New Approach for Designing Lighting Algorithms
Graphics Interface '98
1998
32.
Ph. Slusallek, W. Heidrich and H.-P. Seidel
Radiance Maps: An Image-Based Approach to Global Illumination
SIGGRAPH '98
1998
31.
W. Heidrich, J. Kautz, Ph. Slusallek and H.-P. Seidel
Canned Lightsources
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering)
Publisher: Springer,
1998
30.
M. Stamminger, H. Schirmacher, Ph. Slusallek and H.-P. Seidel
Getting Rid of Links in Hierarchical Radiosity
Computer Graphics Forum
1998
29.
S. Röttger, W. Heidrich, Ph. Slusallek and H.-P. Seidel
Real-Time Generation of Continuous Levels of Detail for Height Fields
Proc. WSCG '98
1998
28.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
Three Point Clustering for Radiance Computations
Rendering Techniques '98 (Proc. 9th EUROGRAPHICS Workshop on Rendering '98) , page 211--222.
Publisher: Springer,
1998
27.
J. Loos, Ph. Slusallek and H.-P. Seidel
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Computer Graphics Forum
1998
26.
Ph. Slusallek and J. Dorsey
Rendering Techniques '97
Volume post
Publisher: Springer Verlag,
1997
25.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
A Comparison of Different Refiners for Hierarchical Radiosity
Proc. 3D Image Analysis and Synthesis '97 , page 27--34, infix.
1997
24.
W. Heidrich, Ph. Slusallek and H.-P. Seidel
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
Proc. Graphics Interface '97
Publisher: Morgan Kaufmann Publishers,
1997
23.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
Bounded Radiosity - Illumination on General Surfaces and Clusters
Computer Graphics Forum , page 300--317.
1997
22.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
Decoupling Propagation and Reflection for Radiance Computations
Proc. Graphicon '97 , page 51--58.
1997
21.
H.-P. Seidel, Ph. Slusallek and M. Stamminger
Global Illumination Computations with Hierarchical Finite Element Methods
Proc. Mathematical Methods for Curves and Surfaces II , page 445--460.
1997
20.
Ph. Slusallek, M. Stamminger and H.-P. Seidel
Hierarchical Techniques for Global Illumination Computations
Proc. VisMath '97
1997
19.
Ph. Slusallek, M. Stamminger and H.-P. Seidel
Hierarchical Techniques for Global Illumination Computations - Recent Trends and Developments
In IEEE Computer Society Press, editor, Proc. Pacific Graphics , page 80--89.
1997
18.
M. Stamminger, W. Nitsch, Ph. Slusallek and H.-P. Seidel
Isotropic Clustering for Hierarchical Radiosity - Implementation and Experiences
Proc. 5th International Conference in Central Europe on Computer Graphics and Visualization , page 534--542.
1997
17.
Philipp Slusallek
Photo-Realistic Rendering - Recent Trends and Developments
Eurographics 1997,
1997
16.
Ph. Slusallek, R. Klein, A. Kolb and G. Greiner
Object-Oriented and Mixed Programming Paradigms
Chapter An Object-Oriented Approach to Curves and Surfaces, page 33--44.
Publisher: Springer,
1996
15.
Ph. Slusallek and H.-P. Seidel
Towards an Open Rendering Kernel for Image Synthesis
Proc. 7th EUROGRAPHICS Workshop on Rendering '96 , page 51--60.
Publisher: Springer,
1996
14.
Ph. Slusallek, J.-C. Paul and F. Sillion
Using Realistic Lighting in Modern Graphics Applications
Eurographics,
1996
13.
M. Stamminger, Ph. Slusallek and H.-P. Seidel
Interactive Walkthroughs and Higher Order Global Illumination
Modeling, Virtual Worlds, Distributed Graphics, :121--128
1995
12.
S. Gortler, M.F. Cohen and Ph. Slusallek
Radiosity and Relaxation Methods
IEEE Comuter Graphics & Applications, :48--58
1995
11.
Ph. Slusallek and H.-P. Seidel
Vision: An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics, 1(1):77--96
1995
10.
Ph. Slusallek and H.-P. Seidel
Object-Oriented Design for Image Synthesis
5th EUROGRAPHICS Workshop on Programming Paradigms for Graphics , page 285--296.
1995
9.
Ph. Slusallek, M. Schröder, M. Stamminger and H.-P. Seidel
Smart Links and Efficient Reconstruction for Wavelet Radiosity
Rendering Techniques '95 (Proc. 6th EUROGRAPHICS Workshop on Rendering) , page 251--263.
1995
8.
Ph. Slusallek, Th. Pflaum and H.-P. Seidel
Using Procedural RenderMan Shaders for Global Illumination
Computer Graphics Forum (Proc. EUROGRAPHICS '95) , page 311--324.
1995
7.
W. Heidrich and Ph. Slusallek
Automatic Generation of Tcl Bindings for C and C++ Libraries
Tcl/Tk Workshop,
1995
6.
Ph. Slusallek, R. Klein, A Kolb and G. Greiner
Curves and Surfaces in Geometric Design
Chapter An Object-Oriented Framework for Curves and Surfaces with Applications, page 457--466.
Publisher: AK Peters,
1994
5.
W. Heidrich, Ph. Slusallek and H.-P. Seidel
Using C++ Class Libraries from an Interpreted Language
Technology of Object-Oriented Languages and Systems , page 397--408.
1994
4.
Ph. Slusallek, Th. Pflaum and H.-P. Seidel
Implementing RenderMan - Practice, Problems, and Enhancements
Computer Graphics Forum (Proc. EUROGRAPHICS '94) , page 443--454.
1994
3.
G. Greiner, W. Heidrich and Ph. Slusallek
Blockwise Refinement - A New Method for Solving the Radiosity Problem
Rendering Techniques '93 (Proc. 4th EUROGRAPHICS Workshop on Rendering) , page 233--245.
http://graphics.cs.uni-saarland.de
1993
2.
R. Klein and Ph. Slusallek
An Object-Oriented Framework ofr Curves and Surfaces
Curves and Surfaces in Computer Vision and Graphics III (Proc. SPIE 1830) , page 284--295.
1992
1.
Ph. Slusallek and H.-P. Seidel
TRIMO - A Workstation-Based Interactive System for the Generation, Manipulation, and Display of Surfaces Over Arbitrary Topological Meshes
Proc. EUROGRAPHICS '90 , page 147--158.
1990

PhD alumni

  • Ingo Wald, 2004
  • Andreas Pomi, 2005
  • Carsten Benthin, 2006
  • Jörg Schmittler, 2006
  • Swen Woop, 2006
  • Gerd Marmitt, 2008
  • Andreas Dietrich, 2009
  • Heiko Friedrich, 2009